# Scan Sound.h header file, generate sndgen.py and Sound.py files. # Then import sndsupport (which execs sndgen.py) to generate Sndmodule.c. # (Should learn how to tell the compiler to compile it as well.) import sys from bgenlocations import TOOLBOXDIR, BGENDIR sys.path.append(BGENDIR) from scantools import Scanner def main(): input = "Sound.h" output = "sndgen.py" defsoutput = TOOLBOXDIR + "Sound.py" scanner = SoundScanner(input, output, defsoutput) scanner.scan() scanner.close() print "=== Testing definitions output code ===" execfile(defsoutput, {}, {}) print "=== Done scanning and generating, now doing 'import sndsupport' ===" import sndsupport print "=== Done. It's up to you to compile Sndmodule.c ===" class SoundScanner(Scanner): def destination(self, type, name, arglist): classname = "SndFunction" listname = "functions" if arglist: t, n, m = arglist[0] if t == "SndChannelPtr" and m == "InMode": classname = "SndMethod" listname = "sndmethods" return classname, listname def writeinitialdefs(self): self.defsfile.write("def FOUR_CHAR_CODE(x): return x\n") def makeblacklistnames(self): return [ 'SndDisposeChannel', # automatic on deallocation 'SndAddModifier', # for internal use only 'SndPlayDoubleBuffer', # very low level routine # Missing from libraries (UH332) 'SoundManagerSetInfo', 'SoundManagerGetInfo', # Constants with funny definitions 'rate48khz', 'rate44khz', 'kInvalidSource', # OS8 only: 'MACEVersion', 'SPBRecordToFile', 'Exp1to6', 'Comp6to1', 'Exp1to3', 'Comp3to1', 'SndControl', 'SndStopFilePlay', 'SndStartFilePlay', 'SndPauseFilePlay', 'SndRecordToFile', ] def makeblacklisttypes(self): return [ "GetSoundVol", "SetSoundVol", "UnsignedFixed", # Don't have the time to dig into this... "Component", "ComponentInstance", "SoundComponentDataPtr", "SoundComponentData", "SoundComponentData_ptr", "SoundConverter", ] def makerepairinstructions(self): return [ ([("Str255", "*", "InMode")], [("*", "*", "OutMode")]), ([("void_ptr", "*", "InMode"), ("long", "*", "InMode")], [("InBuffer", "*", "*")]), ([("void", "*", "OutMode"), ("long", "*", "InMode"), ("long", "*", "OutMode")], [("VarVarOutBuffer", "*", "InOutMode")]), ([("SCStatusPtr", "*", "InMode")], [("SCStatus", "*", "OutMode")]), ([("SMStatusPtr", "*", "InMode")], [("SMStatus", "*", "OutMode")]), ([("CompressionInfoPtr", "*", "InMode")], [("CompressionInfo", "*", "OutMode")]), # For SndPlay's SndListHandle argument ([("Handle", "sndHdl", "InMode")], [("SndListHandle", "*", "*")]), # For SndStartFilePlay ([("long", "bufferSize", "InMode"), ("void", "theBuffer", "OutMode")], [("*", "*", "*"), ("FakeType('0')", "*", "InMode")]), # For Comp3to1 etc. ([("void_ptr", "inBuffer", "InMode"), ("void", "outBuffer", "OutMode"), ("unsigned_long", "cnt", "InMode")], [("InOutBuffer", "buffer", "InOutMode")]), # Ditto ## ([("void_ptr", "inState", "InMode"), ("void", "outState", "OutMode")], ## [("InOutBuf128", "state", "InOutMode")]), ([("StateBlockPtr", "inState", "InMode"), ("StateBlockPtr", "outState", "InMode")], [("StateBlock", "state", "InOutMode")]), # Catch-all for the last couple of void pointers ([("void", "*", "OutMode")], [("void_ptr", "*", "InMode")]), ] if __name__ == "__main__": main()