/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Graphical Effects module. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtGraphicalEffects.private 1.0 Item { id: rootItem property variant source property variant maskSource property real blur: 0.0 property bool transparentBorder: false property bool cached: false SourceProxy { id: sourceProxy input: rootItem.source } SourceProxy { id: maskSourceProxy input: rootItem.maskSource } ShaderEffectSource { id: cacheItem anchors.fill: shaderItem visible: rootItem.cached sourceItem: shaderItem live: true hideSource: visible smooth: rootItem.blur > 0 } property string __internalBlurVertexShader: "qrc:/qt-project.org/imports/QtGraphicalEffects/shaders/fastblur_internal.vert" property string __internalBlurFragmentShader: "qrc:/qt-project.org/imports/QtGraphicalEffects/shaders/fastblur_internal.frag" ShaderEffect { id: mask0 property variant source: maskSourceProxy.output anchors.fill: parent visible: false smooth: true } ShaderEffectSource { id: masklevel1 width: Math.ceil(shaderItem.width / 32) * 32 height: Math.ceil(shaderItem.height / 32) * 32 sourceItem: mask0 hideSource: rootItem.visible sourceRect: transparentBorder ? Qt.rect(-64, -64, shaderItem.width, shaderItem.height) : Qt.rect(0, 0, 0, 0) visible: false smooth: rootItem.blur > 0 } ShaderEffect { id: level0 property variant source: sourceProxy.output anchors.fill: parent visible: false smooth: true } ShaderEffectSource { id: level1 width: Math.ceil(shaderItem.width / 32) * 32 height: Math.ceil(shaderItem.height / 32) * 32 sourceItem: level0 hideSource: rootItem.visible sourceRect: transparentBorder ? Qt.rect(-64, -64, shaderItem.width, shaderItem.height) : Qt.rect(0, 0, 0, 0) visible: false smooth: rootItem.blur > 0 } ShaderEffect { id: effect1 property variant source: level1 property real yStep: 1/height property real xStep: 1/width anchors.fill: level2 visible: false smooth: true vertexShader: __internalBlurVertexShader fragmentShader: __internalBlurFragmentShader } ShaderEffectSource { id: level2 width: level1.width / 2 height: level1.height / 2 sourceItem: effect1 hideSource: rootItem.visible visible: false smooth: true } ShaderEffect { id: effect2 property variant source: level2 property real yStep: 1/height property real xStep: 1/width anchors.fill: level3 visible: false smooth: true vertexShader: __internalBlurVertexShader fragmentShader: __internalBlurFragmentShader } ShaderEffectSource { id: level3 width: level2.width / 2 height: level2.height / 2 sourceItem: effect2 hideSource: rootItem.visible visible: false smooth: true } ShaderEffect { id: effect3 property variant source: level3 property real yStep: 1/height property real xStep: 1/width anchors.fill: level4 visible: false smooth: true vertexShader: __internalBlurVertexShader fragmentShader: __internalBlurFragmentShader } ShaderEffectSource { id: level4 width: level3.width / 2 height: level3.height / 2 sourceItem: effect3 hideSource: rootItem.visible visible: false smooth: true } ShaderEffect { id: effect4 property variant source: level4 property real yStep: 1/height property real xStep: 1/width anchors.fill: level5 visible: false smooth: true vertexShader: __internalBlurVertexShader fragmentShader: __internalBlurFragmentShader } ShaderEffectSource { id: level5 width: level4.width / 2 height: level4.height / 2 sourceItem: effect4 hideSource: rootItem.visible visible: false smooth: true } ShaderEffect { id: effect5 property variant source: level5 property real yStep: 1/height property real xStep: 1/width anchors.fill: level6 visible: false smooth: true vertexShader: __internalBlurVertexShader fragmentShader: __internalBlurFragmentShader } ShaderEffectSource { id: level6 width: level5.width / 2 height: level5.height / 2 sourceItem: effect5 hideSource: rootItem.visible visible: false smooth: true } ShaderEffect { id: shaderItem property variant mask: masklevel1 property variant source1: level1 property variant source2: level2 property variant source3: level3 property variant source4: level4 property variant source5: level5 property variant source6: level6 property real lod: Math.sqrt(rootItem.blur) * 1.2 - 0.2 property real weight1 property real weight2 property real weight3 property real weight4 property real weight5 property real weight6 x: transparentBorder ? -64 : 0 y: transparentBorder ? -64 : 0 width: transparentBorder ? parent.width + 128 : parent.width height: transparentBorder ? parent.height + 128 : parent.height fragmentShader: "qrc:/qt-project.org/imports/QtGraphicalEffects/shaders/fastmaskedblur.frag" } }