/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Graphical Effects module. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtGraphicalEffects.private 1.0 Item { id: rootItem property variant source property variant maskSource property real radius: 0.0 property int maximumRadius: 0 property bool cached: false property bool transparentBorder: false SourceProxy { id: sourceProxy input: rootItem.source sourceRect: rootItem.transparentBorder ? Qt.rect(-1, -1, parent.width + 2.0, parent.height + 2.0) : Qt.rect(0, 0, 0, 0) } SourceProxy { id: maskSourceProxy input: rootItem.maskSource sourceRect: rootItem.transparentBorder ? Qt.rect(-1, -1, parent.width + 2.0, parent.height + 2.0) : Qt.rect(0, 0, 0, 0) } ShaderEffectSource { id: cacheItem anchors.fill: blur visible: rootItem.cached smooth: true sourceItem: blur live: true hideSource: visible } GaussianDirectionalBlur { id: blur x: transparentBorder ? -maximumRadius - 1: 0 y: transparentBorder ? -maximumRadius - 1: 0 width: horizontalBlur.width height: horizontalBlur.height horizontalStep: 0.0 verticalStep: 1.0 / parent.height source: horizontalBlur enableMask: true maskSource: maskSourceProxy.output radius: rootItem.radius maximumRadius: rootItem.maximumRadius transparentBorder: rootItem.transparentBorder } GaussianDirectionalBlur { id: horizontalBlur width: transparentBorder ? parent.width + 2 * maximumRadius + 2 : parent.width height: transparentBorder ? parent.height + 2 * maximumRadius + 2 : parent.height horizontalStep: 1.0 / parent.width verticalStep: 0.0 source: sourceProxy.output enableMask: true maskSource: maskSourceProxy.output radius: rootItem.radius maximumRadius: rootItem.maximumRadius transparentBorder: rootItem.transparentBorder visible: false } }