/******************************************************************************* * Copyright 2016-2018 Intel Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *******************************************************************************/ #ifndef PRIMITIVE_HPP #define PRIMITIVE_HPP #include #include "mkldnn.h" #include "c_types_map.hpp" #include "event.hpp" #include "nstl.hpp" #include "primitive_desc.hpp" /** \brief A pure virtual primitive class * * Primitive contains links to its inputs & outputs, though it does not track * their readiness on execution step. * * @remark @b Rational. * Dependencies are essential through-out the whole MKL-DNN library, so it * makes sense to include them on the very low level. On the other hand, * tracking them should be a task for corresponding essence, like scheduler, * stream or whatever. Primitive itself should know nothing about the * environment it is running in. * * @note * To make user experience better we should provide API which allows * achieving the best (or good enough) performance when creating primitives * in natural order: i.e. from bottom to top for forward pass and from top to * bottom for backward pass. Please consider restriction [1] in Level 0. */ struct mkldnn_primitive: public mkldnn::impl::c_compatible { typedef mkldnn::impl::nstl::vector input_vector; typedef mkldnn::impl::nstl::vector output_vector; mkldnn_primitive(const mkldnn::impl::primitive_desc_t *pd, const input_vector &inputs, const output_vector &outputs) : pd_(pd->clone()) , inputs_(inputs) , outputs_(outputs) {} virtual ~mkldnn_primitive() { delete pd_; } /** returns primitive's engine */ mkldnn::impl::engine_t *engine() const { return pd_->engine(); } /** returns primitive's inputs */ const input_vector &inputs() const { return inputs_; } /** returns primitive's outputs */ const output_vector &outputs() const { return outputs_; } /** returns primitive's primitive desc */ const mkldnn::impl::primitive_desc_t *pd() const { return pd_; } /** returns primitive's kind */ mkldnn::impl::primitive_kind_t kind() const { return pd_->kind(); } /** executes primitive with resulting event @p e * * @p e (output) * a resulting event. It is primitive responsibility to set @p e state * after actual computations are done * * @remark @b Rational. * Suppose engine has a task pool and for some reasons submission failed. * In this case primitive will set @p e's state to event::error */ virtual void execute(mkldnn::impl::event_t *e) const = 0; /** returns data handle. Applicable for memory primitives only. */ virtual mkldnn::impl::status_t get_data_handle(void **handle) const { UNUSED(handle); assert(this->kind() == mkldnn::impl::primitive_kind::memory); return mkldnn::impl::status::invalid_arguments; } /** sets data handle. Applicable for memory primitives only. */ virtual mkldnn::impl::status_t set_data_handle(void *handle) { UNUSED(handle); assert(this->kind() == mkldnn::impl::primitive_kind::memory); return mkldnn::impl::status::invalid_arguments; } protected: const mkldnn::impl::primitive_desc_t *pd_; input_vector inputs_; output_vector outputs_; private: mkldnn_primitive() = delete; mkldnn_primitive(const mkldnn_primitive &) = delete; mkldnn_primitive(mkldnn_primitive &&) = delete; mkldnn_primitive &operator=(const mkldnn_primitive &) = delete; mkldnn_primitive &operator=(mkldnn_primitive &&) = delete; }; #endif // vim: et ts=4 sw=4 cindent cino^=l0,\:0,N-s