<?xml version="1.0" encoding="utf-8"?>
<xliff xmlns="urn:oasis:names:tc:xliff:document:1.2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" version="1.2" xsi:schemaLocation="urn:oasis:names:tc:xliff:document:1.2 xliff-core-1.2-transitional.xsd">
  <file datatype="xml" source-language="en" target-language="ko" original="../FSIstrings.resx">
    <body>
      <trans-unit id="fsiOperationCouldNotBeCompleted">
        <source>Operation could not be completed due to earlier error</source>
        <target state="translated">이전 오류로 인해 작업을 완료할 수 없습니다.</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiOperationFailed">
        <source>Operation failed. The error text has been printed in the error stream. To return the corresponding FSharpErrorInfo use the EvalInteractionNonThrowing, EvalScriptNonThrowing or EvalExpressionNonThrowing</source>
        <target state="translated">작업이 실패했습니다. 오류 텍스트가 오류 스트림에 인쇄되었습니다. 해당 FSharpErrorInfo를 반환하려면 EvalInteractionNonThrowing, EvalScriptNonThrowing 또는 EvalExpressionNonThrowing를 사용하세요.</target>
        <note />
      </trans-unit>
      <trans-unit id="stoppedDueToError">
        <source>Stopped due to error\n</source>
        <target state="translated">오류 때문에 중지되었습니다.\n</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiUsage">
        <source>Usage: {0} &lt;options&gt; [script.fsx [&lt;arguments&gt;]]</source>
        <target state="translated">사용법: {0} &lt;옵션&gt; [script.fsx [&lt;인수&gt;]]</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiInputFiles">
        <source>- INPUT FILES -</source>
        <target state="translated">- 입력 파일 -</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiCodeGeneration">
        <source>- CODE GENERATION -</source>
        <target state="translated">- 코드 생성 -</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiErrorsAndWarnings">
        <source>- ERRORS AND WARNINGS -</source>
        <target state="translated">- 오류 및 경고 -</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiLanguage">
        <source>- LANGUAGE -</source>
        <target state="translated">- 언어 -</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiMiscellaneous">
        <source>- MISCELLANEOUS -</source>
        <target state="translated">- 기타 -</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiAdvanced">
        <source>- ADVANCED -</source>
        <target state="translated">- 고급 -</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiExceptionRaisedStartingServer">
        <source>Exception raised when starting remoting server.\n{0}</source>
        <target state="translated">원격 서버를 시작하는 동안 예외가 발생했습니다.\n{0}</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiUse">
        <source>Use the given file on startup as initial input</source>
        <target state="translated">시작 시 지정된 파일을 초기 입력으로 사용합니다.</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiLoad">
        <source>#load the given file on startup</source>
        <target state="translated">#load: 시작할 때 지정된 파일을 로드합니다.</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiRemaining">
        <source>Treat remaining arguments as command line arguments, accessed using fsi.CommandLineArgs</source>
        <target state="translated">나머지 인수를 fsi.CommandLineArgs를 사용하여 액세스하는 명령줄 인수로 처리합니다.</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiHelp">
        <source>Display this usage message (Short form: -?)</source>
        <target state="translated">이 사용법 메시지를 표시합니다(약식: -?).</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiExec">
        <source>Exit fsi after loading the files or running the .fsx script given on the command line</source>
        <target state="translated">파일을 로드한 후 또는 명령줄에 지정된 .fsx 스크립트를 실행한 후 fsi를 종료하세요.</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiGui">
        <source>Execute interactions on a Windows Forms event loop (on by default)</source>
        <target state="translated">Windows Forms 이벤트 루프에서 상호 작용을 실행합니다(기본값: 설정).</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiQuiet">
        <source>Suppress fsi writing to stdout</source>
        <target state="translated">fsi에서 stdout에 쓰지 않습니다.</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiReadline">
        <source>Support TAB completion in console (on by default)</source>
        <target state="translated">콘솔에서 Tab 키 완성 기능을 지원합니다(기본값: 설정).</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiEmitDebugInfoInQuotations">
        <source>Emit debug information in quotations</source>
        <target state="translated">인용구의 디버그 정보를 내보냅니다.</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiBanner3">
        <source>For help type #help;;</source>
        <target state="translated">도움말을 보려면 #help;;를 입력하세요.</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiConsoleProblem">
        <source>A problem occurred starting the F# Interactive process. This may be due to a known problem with background process console support for Unicode-enabled applications on some Windows systems. Try selecting Tools-&gt;Options-&gt;F# Interactive for Visual Studio and enter '--fsi-server-no-unicode'.</source>
        <target state="translated">F# Interactive 프로세스를 시작하는 동안 문제가 발생했습니다. 일부 Windows 시스템의 유니코드 기반 애플리케이션에 대한 백그라운드 프로세스 콘솔 지원과 관련된 알려진 문제가 원인일 수 있습니다. [도구]&gt;[옵션]-&gt;[F# Interactive for Visual Studio]를 선택하고 '--fsi-server-no-unicode'를 입력해 보세요.</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiInvalidAssembly">
        <source>'{0}' is not a valid assembly name</source>
        <target state="translated">'{0}'은(는) 올바른 어셈블리 이름이 아닙니다.</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiDirectoryDoesNotExist">
        <source>Directory '{0}' doesn't exist</source>
        <target state="translated">'{0}' 디렉터리가 없습니다.</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiInvalidDirective">
        <source>Invalid directive '#{0} {1}'</source>
        <target state="translated">잘못된 지시문 '#{0} {1}'</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiLineTooLong">
        <source>Warning: line too long, ignoring some characters\n</source>
        <target state="translated">경고: 줄이 너무 길어 일부 문자가 무시됩니다.\n</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiTimeInfoMainString">
        <source>Real: {0}, CPU: {1}, GC {2}</source>
        <target state="translated">실제: {0}, CPU: {1}, GC {2}</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiTimeInfoGCGenerationLabelSomeShorthandForTheWordGeneration">
        <source>gen</source>
        <target state="translated">gen</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiExceptionDuringPrettyPrinting">
        <source>\n\nException raised during pretty printing.\nPlease report this so it can be fixed.\nTrace: {0}\n</source>
        <target state="translated">\n\n자동 서식 지정 중 예외가 발생했습니다.\n문제를 해결할 수 있도록 보고하세요.\n추적: {0}\n</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiIntroTextHeader1directives">
        <source>  F# Interactive directives:</source>
        <target state="translated">  F# 대화형 지시문:</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiIntroTextHashrInfo">
        <source>Reference (dynamically load) the given DLL</source>
        <target state="translated">지정된 DLL을 참조(동적 로드)합니다.</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiIntroTextHashIInfo">
        <source>Add the given search path for referenced DLLs</source>
        <target state="translated">참조된 DLL에 대해 지정된 검색 경로를 추가합니다.</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiIntroTextHashloadInfo">
        <source>Load the given file(s) as if compiled and referenced</source>
        <target state="translated">지정된 파일이 컴파일되고 참조된 것으로 간주하여 해당 파일을 로드합니다.</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiIntroTextHashtimeInfo">
        <source>Toggle timing on/off</source>
        <target state="translated">타이밍을 설정/해제합니다.</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiIntroTextHashhelpInfo">
        <source>Display help</source>
        <target state="translated">도움말을 표시합니다.</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiIntroTextHashquitInfo">
        <source>Exit</source>
        <target state="translated">끝내기</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiIntroTextHeader2commandLine">
        <source>  F# Interactive command line options:</source>
        <target state="translated">  F# Interactive 명령줄 옵션:</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiIntroTextHeader3">
        <source>      See '{0}' for options</source>
        <target state="translated">      옵션에 대해서는 '{0}'을(를) 참조하세요.</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiLoadingFilesPrefixText">
        <source>Loading</source>
        <target state="translated">로드</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiInterrupt">
        <source>\n- Interrupt\n</source>
        <target state="translated">\n- 중단\n</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiExit">
        <source>\n- Exit...\n</source>
        <target state="translated">\n- 끝내기...\n</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiAbortingMainThread">
        <source>- Aborting main thread...</source>
        <target state="translated">- 주 스레드를 중단하는 중...</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiCouldNotInstallCtrlCHandler">
        <source>Failed to install ctrl-c handler - Ctrl-C handling will not be available. Error was:\n\t{0}</source>
        <target state="translated">Ctrl-C 처리기를 설치하지 못했습니다. Ctrl-C 처리를 사용할 수 없습니다. 오류는 다음과 같습니다.\n\t{0}</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiDidAHashr">
        <source>--&gt; Referenced '{0}'</source>
        <target state="translated">--&gt; '{0}'을(를) 참조함</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiDidAHashrWithLockWarning">
        <source>--&gt; Referenced '{0}' (file may be locked by F# Interactive process)</source>
        <target state="translated">--&gt; 참조된 '{0}'(파일이 F# Interactive 프로세스에 의해 잠겼을 수 있음)</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiDidAHashrWithStaleWarning">
        <source>--&gt; Referenced '{0}' (an assembly with a different timestamp has already been referenced from this location, reset fsi to load the updated assembly)</source>
        <target state="translated">--&gt; '{0}'을(를) 참조함(다른 타임스탬프가 있는 어셈블리가 이미 이 위치에서 참조되었습니다. fsi를 다시 설정하여 업데이트된 어셈블리를 로드하세요.)</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiDidAHashI">
        <source>--&gt; Added '{0}' to library include path</source>
        <target state="translated">--&gt; 라이브러리 포함 경로에 '{0}'을(를) 추가함</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiTurnedTimingOn">
        <source>--&gt; Timing now on</source>
        <target state="translated">--&gt; 지금 타이밍 켜기</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiTurnedTimingOff">
        <source>--&gt; Timing now off</source>
        <target state="translated">--&gt; 지금 타이밍 끄기</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiUnexpectedThreadAbortException">
        <source>- Unexpected ThreadAbortException (Ctrl-C) during event handling: Trying to restart...</source>
        <target state="translated">- 이벤트를 처리하는 동안 예기치 않은 ThreadAbortException(Ctrl-C)이 발생했습니다. 다시 시작합니다...</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiFailedToResolveAssembly">
        <source>Failed to resolve assembly '{0}'</source>
        <target state="translated">어셈블리 '{0}'을(를) 확인하지 못했습니다.</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiBindingSessionTo">
        <source>Binding session to '{0}'...</source>
        <target state="translated">세션을 '{0}'에 바인딩하는 중...</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiProductName">
        <source>Microsoft (R) F# Interactive version {0}</source>
        <target state="translated">Microsoft (R) F# Interactive 버전 {0}</target>
        <note />
      </trans-unit>
      <trans-unit id="fsiProductNameCommunity">
        <source>F# Interactive for F# {0}</source>
        <target state="translated">F# {0}에 대한 F# 대화형</target>
        <note />
      </trans-unit>
      <trans-unit id="shadowCopyReferences">
        <source>Prevents references from being locked by the F# Interactive process</source>
        <target state="translated">참조가 F# 대화형 프로세스에 의해 잠기지 않도록 합니다.</target>
        <note />
      </trans-unit>
    </body>
  </file>
</xliff>