import * as utils from '@interactjs/utils'
import InteractableMethods from './InteractableMethods'
declare module '@interactjs/interact/interact' {
interface InteractStatic {
maxInteractions: (newValue: any) => any
}
}
declare module '@interactjs/core/scope' {
interface Scope {
autoStart: AutoStart
maxInteractions: (...args: any) => any
}
}
declare module '@interactjs/core/defaultOptions' {
interface BaseDefaults {
actionChecker?
styleCursor?
}
interface PerActionDefaults {
manualStart?: boolean
max?: number
maxPerElement?: number
allowFrom?: string | Element
ignoreFrom?: string | Element
// only allow left button by default
// see https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/buttons#Return_value
mouseButtons?: 0 | 1 | 2 | 4 | 16
}
}
export interface AutoStart {
// Allow this many interactions to happen simultaneously
maxInteractions: number
withinInteractionLimit: typeof withinInteractionLimit
cursorElement: HTMLElement
signals: utils.Signals
}
function install (scope: Interact.Scope) {
const {
interact,
interactions,
defaults,
} = scope
scope.usePlugin(InteractableMethods)
// set cursor style on mousedown
interactions.signals.on('down', ({ interaction, pointer, event, eventTarget }) => {
if (interaction.interacting()) { return }
const actionInfo = getActionInfo(interaction, pointer, event, eventTarget, scope)
prepare(interaction, actionInfo, scope)
})
// set cursor style on mousemove
interactions.signals.on('move', ({ interaction, pointer, event, eventTarget }) => {
if (interaction.pointerType !== 'mouse' ||
interaction.pointerIsDown ||
interaction.interacting()) { return }
const actionInfo = getActionInfo(interaction, pointer, event, eventTarget, scope)
prepare(interaction, actionInfo, scope)
})
interactions.signals.on('move', (arg) => {
const { interaction } = arg
if (!interaction.pointerIsDown ||
interaction.interacting() ||
!interaction.pointerWasMoved ||
!interaction.prepared.name) {
return
}
scope.autoStart.signals.fire('before-start', arg)
const { interactable } = interaction
if (interaction.prepared.name && interactable) {
// check manualStart and interaction limit
if (interactable.options[interaction.prepared.name].manualStart ||
!withinInteractionLimit(interactable, interaction.element, interaction.prepared, scope)) {
interaction.stop()
}
else {
interaction.start(interaction.prepared, interactable, interaction.element)
}
}
})
interactions.signals.on('stop', ({ interaction }) => {
const { interactable } = interaction
if (interactable && interactable.options.styleCursor) {
setCursor(interaction.element as HTMLElement, '', scope)
}
})
defaults.base.actionChecker = null
defaults.base.styleCursor = true
utils.extend(defaults.perAction, {
manualStart: false,
max: Infinity,
maxPerElement: 1,
allowFrom: null,
ignoreFrom: null,
// only allow left button by default
// see https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/buttons#Return_value
mouseButtons: 1,
})
/**
* Returns or sets the maximum number of concurrent interactions allowed. By
* default only 1 interaction is allowed at a time (for backwards
* compatibility). To allow multiple interactions on the same Interactables and
* elements, you need to enable it in the draggable, resizable and gesturable
* `'max'` and `'maxPerElement'` options.
*
* @alias module:interact.maxInteractions
*
* @param {number} [newValue] Any number. newValue <= 0 means no interactions.
*/
interact.maxInteractions = (newValue) => maxInteractions(newValue, scope)
scope.autoStart = {
// Allow this many interactions to happen simultaneously
maxInteractions: Infinity,
withinInteractionLimit,
cursorElement: null,
signals: new utils.Signals(),
}
}
// Check if the current interactable supports the action.
// If so, return the validated action. Otherwise, return null
function validateAction (action, interactable, element, eventTarget, scope) {
if (interactable.testIgnoreAllow(interactable.options[action.name], element, eventTarget) &&
interactable.options[action.name].enabled &&
withinInteractionLimit(interactable, element, action, scope)) {
return action
}
return null
}
function validateMatches (interaction: Interact.Interaction, pointer, event, matches: Interact.Interactable[], matchElements: Element[], eventTarget: Element, scope: Interact.Scope) {
for (let i = 0, len = matches.length; i < len; i++) {
const match = matches[i]
const matchElement = matchElements[i]
const matchAction = match.getAction(pointer, event, interaction, matchElement)
if (!matchAction) { continue }
const action = validateAction(
matchAction,
match,
matchElement,
eventTarget,
scope)
if (action) {
return {
action,
interactable: match,
element: matchElement,
}
}
}
return { action: null, interactable: null, element: null }
}
function getActionInfo (interaction: Interact.Interaction, pointer: Interact.PointerType, event: Interact.PointerEventType, eventTarget: Element, scope: Interact.Scope) {
let matches = []
let matchElements = []
let element = eventTarget
function pushMatches (interactable) {
matches.push(interactable)
matchElements.push(element)
}
while (utils.is.element(element)) {
matches = []
matchElements = []
scope.interactables.forEachMatch(element, pushMatches)
const actionInfo = validateMatches(interaction, pointer, event, matches, matchElements, eventTarget, scope)
if (actionInfo.action &&
!actionInfo.interactable.options[actionInfo.action.name].manualStart) {
return actionInfo
}
element = utils.dom.parentNode(element)
}
return { action: null, interactable: null, element: null }
}
function prepare (interaction: Interact.Interaction, { action, interactable, element }, scope: Interact.Scope) {
action = action || {}
if (interaction.interactable && interaction.interactable.options.styleCursor) {
setCursor(interaction.element as HTMLElement, '', scope)
}
interaction.interactable = interactable
interaction.element = element
utils.copyAction(interaction.prepared, action)
interaction.rect = interactable && action.name
? interactable.getRect(element)
: null
if (interactable && interactable.options.styleCursor) {
const cursor = action ? scope.actions[action.name].getCursor(action) : ''
setCursor(interaction.element as HTMLElement, cursor, scope)
}
scope.autoStart.signals.fire('prepared', { interaction })
}
function withinInteractionLimit (interactable: Interact.Interactable, element: Element, action, scope: Interact.Scope) {
const options = interactable.options
const maxActions = options[action.name].max
const maxPerElement = options[action.name].maxPerElement
const autoStartMax = scope.autoStart.maxInteractions
let activeInteractions = 0
let interactableCount = 0
let elementCount = 0
// no actions if any of these values == 0
if (!(maxActions && maxPerElement && autoStartMax)) { return false }
for (const interaction of scope.interactions.list) {
const otherAction = interaction.prepared.name
if (!interaction.interacting()) { continue }
activeInteractions++
if (activeInteractions >= autoStartMax) {
return false
}
if (interaction.interactable !== interactable) { continue }
interactableCount += otherAction === action.name ? 1 : 0
if (interactableCount >= maxActions) {
return false
}
if (interaction.element === element) {
elementCount++
if (otherAction === action.name && elementCount >= maxPerElement) {
return false
}
}
}
return autoStartMax > 0
}
function maxInteractions (newValue, scope: Interact.Scope) {
if (utils.is.number(newValue)) {
scope.autoStart.maxInteractions = newValue
return this
}
return scope.autoStart.maxInteractions
}
function setCursor (element: HTMLElement, cursor, scope: Interact.Scope) {
if (scope.autoStart.cursorElement) {
scope.autoStart.cursorElement.style.cursor = ''
}
element.ownerDocument.documentElement.style.cursor = cursor
element.style.cursor = cursor
scope.autoStart.cursorElement = cursor ? element : null
}
export default {
id: 'auto-start/base',
install,
maxInteractions,
withinInteractionLimit,
validateAction,
} as Interact.Plugin