import InteractEvent from '@interactjs/core/InteractEvent'
import { ActionName, Scope } from '@interactjs/core/scope'
import * as utils from '@interactjs/utils'
export type GesturableMethod = Interact.ActionMethod<Interact.GesturableOptions>
declare module '@interactjs/core/Interaction' {
interface Interaction {
gesture?: {
angle: number, // angle from first to second touch
distance: number,
scale: number, // gesture.distance / gesture.startDistance
startAngle: number, // angle of line joining two touches
startDistance: number, // distance between two touches of touchStart
}
}
}
declare module '@interactjs/core/Interactable' {
interface Interactable {
gesturable: GesturableMethod
}
}
declare module '@interactjs/core/defaultOptions' {
interface ActionDefaults {
gesture: Interact.GesturableOptions
}
}
declare module '@interactjs/core/scope' {
interface Actions {
[ActionName.Gesture]?: typeof gesture
}
// eslint-disable-next-line no-shadow
enum ActionName {
Gesture = 'gesture'
}
}
(ActionName as any).Gesture = 'gesture'
export interface GestureEvent extends Interact.InteractEvent<ActionName.Gesture> {
distance: number
angle: number
da: number // angle change
scale: number // ratio of distance start to current event
ds: number // scale change
box: Interact.Rect // enclosing box of all points
touches: Interact.PointerType[]
}
export interface GestureSignalArg extends Interact.SignalArg {
iEvent: GestureEvent
interaction: Interact.Interaction<ActionName.Gesture>
event: Interact.PointerEventType | GestureEvent
}
function install (scope: Scope) {
const {
actions,
Interactable,
interactions,
defaults,
} = scope
/**
* ```js
* interact(element).gesturable({
* onstart: function (event) {},
* onmove : function (event) {},
* onend : function (event) {},
*
* // limit multiple gestures.
* // See the explanation in {@link Interactable.draggable} example
* max: Infinity,
* maxPerElement: 1,
* })
*
* var isGestureable = interact(element).gesturable()
* ```
*
* Gets or sets whether multitouch gestures can be performed on the target
*
* @param {boolean | object} [options] true/false or An object with event
* listeners to be fired on gesture events (makes the Interactable gesturable)
* @return {boolean | Interactable} A boolean indicating if this can be the
* target of gesture events, or this Interactable
*/
Interactable.prototype.gesturable = function (this: Interact.Interactable, options: Interact.GesturableOptions | boolean) {
if (utils.is.object(options)) {
this.options.gesture.enabled = options.enabled !== false
this.setPerAction('gesture', options)
this.setOnEvents('gesture', options)
return this
}
if (utils.is.bool(options)) {
this.options.gesture.enabled = options
return this
}
return this.options.gesture as Interact.Options
} as GesturableMethod
interactions.signals.on('action-start', updateGestureProps)
interactions.signals.on('action-move', updateGestureProps)
interactions.signals.on('action-end', updateGestureProps)
interactions.signals.on('new', ({ interaction }) => {
interaction.gesture = {
angle: 0,
distance: 0,
scale: 1,
startAngle: 0,
startDistance: 0,
}
})
actions[ActionName.Gesture] = gesture
actions.names.push(ActionName.Gesture)
utils.arr.merge(actions.eventTypes, [
'gesturestart',
'gesturemove',
'gestureend',
])
actions.methodDict.gesture = 'gesturable'
defaults.actions.gesture = gesture.defaults
}
const gesture = {
id: 'actions/gesture',
install,
defaults: {
},
checker (_pointer, _event, _interactable, _element, interaction: { pointers: { length: number; }; }) {
if (interaction.pointers.length >= 2) {
return { name: 'gesture' }
}
return null
},
getCursor () {
return ''
},
}
function updateGestureProps ({ interaction, iEvent, event, phase }: GestureSignalArg) {
if (interaction.prepared.name !== 'gesture') { return }
const pointers = interaction.pointers.map((p) => p.pointer)
const starting = phase === 'start'
const ending = phase === 'end'
const deltaSource = interaction.interactable.options.deltaSource
iEvent.touches = [pointers[0], pointers[1]]
if (starting) {
iEvent.distance = utils.pointer.touchDistance(pointers, deltaSource)
iEvent.box = utils.pointer.touchBBox(pointers)
iEvent.scale = 1
iEvent.ds = 0
iEvent.angle = utils.pointer.touchAngle(pointers, deltaSource)
iEvent.da = 0
interaction.gesture.startDistance = iEvent.distance
interaction.gesture.startAngle = iEvent.angle
}
else if (ending || event instanceof InteractEvent) {
const prevEvent = interaction.prevEvent as GestureEvent
iEvent.distance = prevEvent.distance
iEvent.box = prevEvent.box
iEvent.scale = prevEvent.scale
iEvent.ds = 0
iEvent.angle = prevEvent.angle
iEvent.da = 0
}
else {
iEvent.distance = utils.pointer.touchDistance(pointers, deltaSource)
iEvent.box = utils.pointer.touchBBox(pointers)
iEvent.scale = iEvent.distance / interaction.gesture.startDistance
iEvent.angle = utils.pointer.touchAngle(pointers, deltaSource)
iEvent.ds = iEvent.scale - interaction.gesture.scale
iEvent.da = iEvent.angle - interaction.gesture.angle
}
interaction.gesture.distance = iEvent.distance
interaction.gesture.angle = iEvent.angle
if (utils.is.number(iEvent.scale) &&
iEvent.scale !== Infinity &&
!isNaN(iEvent.scale)) {
interaction.gesture.scale = iEvent.scale
}
}
export default gesture