/* * Copyright (C) 2013 Martin Willi * Copyright (C) 2013 revosec AG * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. See . * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. */ #include #include typedef struct private_spinlock_t private_spinlock_t; /** * private data of spinlock */ struct private_spinlock_t { /** * public functions */ spinlock_t public; /** * wrapped critical section */ CRITICAL_SECTION cs; }; METHOD(spinlock_t, lock, void, private_spinlock_t *this) { EnterCriticalSection(&this->cs); } METHOD(spinlock_t, unlock, void, private_spinlock_t *this) { LeaveCriticalSection(&this->cs); } METHOD(spinlock_t, destroy, void, private_spinlock_t *this) { DeleteCriticalSection(&this->cs); free(this); } /* * see header file */ spinlock_t *spinlock_create() { private_spinlock_t *this; INIT(this, .public = { .lock = _lock, .unlock = _unlock, .destroy = _destroy, }, ); /* Usually the wait time in a spinlock should be short, so we could have * a high spincount. But having a large/INFINITE spincount does not scale * that well where a spinlock is not the perfect choice for a lock. We * choose the spincount quite arbitrary, so we go to wait if it is not * much more expensive than spinning. */ InitializeCriticalSectionAndSpinCount(&this->cs, 256); return &this->public; }