# Try to find Mesa off-screen library and include dir. # Once done this will define # # OSMESA_FOUND - true if OSMesa has been found # OSMESA_INCLUDE_DIR - where the GL/osmesa.h can be found # OSMESA_LIBRARY - Link this to use OSMesa if(NOT OSMESA_INCLUDE_DIR) # If we have a root defined look there first if(OSMESA_ROOT) find_path(OSMESA_INCLUDE_DIR GL/osmesa.h PATHS ${OSMESA_ROOT}/include NO_DEFAULT_PATH ) endif() if(NOT OSMESA_INCLUDE_DIR) find_path(OSMESA_INCLUDE_DIR GL/osmesa.h PATHS /usr/openwin/share/include /opt/graphics/OpenGL/include ) endif() endif() # This may be left blank if OSMesa symbols are included # in the main Mesa library if(NOT OSMESA_LIBRARY) # If we have a root defined look there first if(OSMESA_ROOT) find_library(OSMESA_LIBRARY NAMES OSMesa OSMesa16 OSMesa32 PATHS ${OSMESA_ROOT}/lib NO_DEFAULT_PATH ) endif() if(NOT OSMESA_LIBRARY) find_library(OSMESA_LIBRARY NAMES OSMesa OSMesa16 OSMesa32 PATHS /opt/graphics/OpenGL/lib /usr/openwin/lib ) endif() endif() include(FindPackageHandleStandardArgs) find_package_handle_standard_args(OSMesa DEFAULT_MSG OSMESA_LIBRARY OSMESA_INCLUDE_DIR) mark_as_advanced(OSMESA_INCLUDE_DIR OSMESA_LIBRARY)