// ---------------------------------------------------------------------------- // - Open3D: www.open3d.org - // ---------------------------------------------------------------------------- // The MIT License (MIT) // // Copyright (c) 2018 www.open3d.org // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // ---------------------------------------------------------------------------- #include "Open3D/GUI/Gui.h" #include namespace open3d { namespace gui { Point::Point() : x(0), y(0) {} Point::Point(int x_, int y_) : x(x_), y(y_) {} // ---------------------------------------------------------------------------- Size::Size() : width(0), height(0) {} Size::Size(int w, int h) : width(w), height(h) {} // ---------------------------------------------------------------------------- Rect::Rect() : x(0), y(0), width(0), height(0) {} Rect::Rect(int x_, int y_, int w_, int h_) : x(x_), y(y_), width(w_), height(h_) {} int Rect::GetTop() const { return this->y; } int Rect::GetBottom() const { return this->y + this->height; } int Rect::GetLeft() const { return this->x; } int Rect::GetRight() const { return this->x + this->width; } bool Rect::Contains(int x, int y) const { return (x >= this->x && x <= GetRight() && y >= this->y && y <= GetBottom()); } bool Rect::Contains(const Point& pt) const { return Contains(pt.x, pt.y); } Rect Rect::UnionedWith(const Rect& r) const { auto newX = std::min(this->x, r.x); auto newY = std::min(this->y, r.y); auto w = std::max(GetRight() - newX, r.GetRight() - newX); auto h = std::max(GetBottom() - newY, r.GetBottom() - newY); return Rect(newX, newY, w, h); } bool Rect::operator==(const Rect& other) const { return (this->x == other.x && this->y == other.y && this->width == other.width && this->height == other.height); } bool Rect::operator!=(const Rect& other) const { return !operator==(other); } } // namespace gui } // namespace open3d