// Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // ---------------------------------------------------------------------------- #pragma once #include "FileDialog.h" #include #include struct GLFWwindow; namespace open3d { namespace gui { void* GetNativeDrawable(GLFWwindow* glfw_window); void PostNativeExposeEvent(GLFWwindow* glfw_window); void ShowNativeAlert(const char* message); #ifdef __APPLE__ void SetNativeMenubar(void* menubar); #endif // __APPLE_ #if defined(__APPLE__) || defined(_WIN32) void ShowNativeFileDialog( FileDialog::Mode mode, const std::string& path, const std::vector>& filters, std::function on_ok, std::function on_cancel); #endif // __APPLE__ || _WIN32 } // namespace gui } // namespace open3d