// ---------------------------------------------------------------------------- // - Open3D: www.open3d.org - // ---------------------------------------------------------------------------- // The MIT License (MIT) // // Copyright (c) 2018 www.open3d.org // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // ---------------------------------------------------------------------------- #pragma once #include #include namespace open3d { namespace utility { namespace filesystem { std::string GetFileExtensionInLowerCase(const std::string &filename); std::string GetFileNameWithoutExtension(const std::string &filename); std::string GetFileNameWithoutDirectory(const std::string &filename); std::string GetFileParentDirectory(const std::string &filename); std::string GetRegularizedDirectoryName(const std::string &directory); std::string GetWorkingDirectory(); std::vector GetPathComponents(const std::string &path); bool ChangeWorkingDirectory(const std::string &directory); bool DirectoryExists(const std::string &directory); bool MakeDirectory(const std::string &directory); bool MakeDirectoryHierarchy(const std::string &directory); bool DeleteDirectory(const std::string &directory); bool FileExists(const std::string &filename); bool RemoveFile(const std::string &filename); bool ListDirectory(const std::string &directory, std::vector &subdirs, std::vector &filenames); bool ListFilesInDirectory(const std::string &directory, std::vector &filenames); bool ListFilesInDirectoryWithExtension(const std::string &directory, const std::string &extname, std::vector &filenames); // wrapper for fopen that enables unicode paths on Windows FILE *FOpen(const std::string &filename, const std::string &mode); bool FReadToBuffer(const std::string &path, std::vector &bytes, std::string *errorStr); } // namespace filesystem } // namespace utility } // namespace open3d