// ---------------------------------------------------------------------------- // - Open3D: www.open3d.org - // ---------------------------------------------------------------------------- // The MIT License (MIT) // // Copyright (c) 2018 www.open3d.org // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // ---------------------------------------------------------------------------- #pragma once #include namespace open3d { namespace utility { class Timer { public: Timer(); ~Timer(); public: static double GetSystemTimeInMilliseconds(); public: void Start(); void Stop(); void Print(const std::string &timer_info) const; double GetDuration() const; private: double start_time_in_milliseconds_; double end_time_in_milliseconds_; }; class ScopeTimer : public Timer { public: ScopeTimer(const std::string &scope_timer_info = ""); ~ScopeTimer(); private: std::string scope_timer_info_; }; class FPSTimer : public Timer { public: FPSTimer(const std::string &fps_timer_info = "", int expectation = -1, double time_to_print = 3000.0, int events_to_print = 100); /// Function to signal an event /// It automatically prints FPS information when duration is more than /// time_to_print_, or event has been signaled events_to_print_ times. void Signal(); private: std::string fps_timer_info_; int expectation_; double time_to_print_; int events_to_print_; int event_fragment_count_; int event_total_count_; }; } // namespace utility } // namespace open3d