// ---------------------------------------------------------------------------- // - Open3D: www.open3d.org - // ---------------------------------------------------------------------------- // The MIT License (MIT) // // Copyright (c) 2019 www.open3d.org // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // ---------------------------------------------------------------------------- #pragma once #include #include #include "Open3D/Visualization/Rendering/RendererHandle.h" namespace open3d { namespace geometry { class Geometry3D; } namespace visualization { struct LightDescription { enum eLightType { POINT, SPOT, DIRECTIONAL }; eLightType type; float intensity; float falloff; // Spot lights only float light_cone_inner; // Spot lights only float light_cone_outer; Eigen::Vector3f color; Eigen::Vector3f direction; Eigen::Vector3f position; bool cast_shadows; Json::Value custom_attributes; LightDescription() : type(POINT), intensity(10000), falloff(10), light_cone_inner(M_PI / 4), light_cone_outer(M_PI / 2), color(1.f, 1.f, 1.f), direction(0.f, 0.f, -1.f), position(0.f, 0.f, 0.f), cast_shadows(true) {} }; } // namespace visualization } // namespace open3d