// ---------------------------------------------------------------------------- // - Open3D: www.open3d.org - // ---------------------------------------------------------------------------- // The MIT License (MIT) // // Copyright (c) 2019 www.open3d.org // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // ---------------------------------------------------------------------------- #pragma once #include namespace open3d { namespace visualization { class Scene; class Camera; class View { public: enum class TargetBuffers : std::uint8_t { None = 0u, Color = 1u, Depth = 2u, Stencil = 4u, ColorAndDepth = Color | Depth, ColorAndStencil = Color | Stencil, DepthAndStencil = Depth | Stencil, All = Color | Depth | Stencil }; enum class Mode : std::uint8_t { Color = 0u, Depth, Normals, // This three modes always stay at end ColorMapX, ColorMapY, ColorMapZ }; virtual ~View() {} virtual void SetDiscardBuffers(const TargetBuffers& buffers) = 0; virtual Mode GetMode() const = 0; virtual void SetMode(Mode mode) = 0; virtual void SetSampleCount(int n) = 0; virtual int GetSampleCount() const = 0; virtual void SetViewport(std::int32_t x, std::int32_t y, std::uint32_t w, std::uint32_t h) = 0; // With current renderer implementation, // we apply changes immediately only in color mode. // In other cases color will be set on mode switch virtual void SetClearColor(const Eigen::Vector3f& color) = 0; virtual void SetSSAOEnabled(bool enabled) = 0; virtual Camera* GetCamera() const = 0; }; } // namespace visualization } // namespace open3d