// ---------------------------------------------------------------------------- // - Open3D: www.open3d.org - // ---------------------------------------------------------------------------- // The MIT License (MIT) // // Copyright (c) 2018 www.open3d.org // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // ---------------------------------------------------------------------------- #pragma once #include "Open3D/Visualization/Visualizer/Visualizer.h" namespace open3d { namespace visualization { class VisualizerWithCustomAnimation : public Visualizer { public: VisualizerWithCustomAnimation(); ~VisualizerWithCustomAnimation() override; VisualizerWithCustomAnimation(const VisualizerWithCustomAnimation &) = delete; VisualizerWithCustomAnimation &operator=( const VisualizerWithCustomAnimation &) = delete; public: void PrintVisualizerHelp() override; void UpdateWindowTitle() override; void Play(bool recording = false, bool recording_depth = false, bool close_window_when_animation_ends = false); void RegisterRecordingImageFormat(const std::string &basedir, const std::string &format, const std::string &trajectory) { recording_image_basedir_ = basedir; recording_image_filename_format_ = format; recording_image_trajectory_filename_ = trajectory; } void RegisterRecordingDepthFormat(const std::string &basedir, const std::string &format, const std::string &trajectory) { recording_depth_basedir_ = basedir; recording_depth_filename_format_ = format; recording_depth_trajectory_filename_ = trajectory; } protected: bool InitViewControl() override; void MouseMoveCallback(GLFWwindow *window, double x, double y) override; void MouseScrollCallback(GLFWwindow *window, double x, double y) override; void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods) override; void KeyPressCallback(GLFWwindow *window, int key, int scancode, int action, int mods) override; protected: std::string recording_image_basedir_ = "image/"; std::string recording_image_filename_format_ = "image_{:06d}.png"; std::string recording_image_trajectory_filename_ = "image_trajectory.json"; std::string recording_depth_basedir_ = "depth/"; std::string recording_depth_filename_format_ = "depth_{:06d}.png"; std::string recording_depth_trajectory_filename_ = "depth_trajectory.json"; size_t recording_file_index_ = 0; }; } // namespace visualization } // namespace open3d