import sys import unittest import pywintypes import win32api from pywin32_testutil import int2long # A class that will never die vie refcounting, but will die via GC. class Cycle: def __init__(self, handle): self.cycle = self self.handle = handle class PyHandleTestCase(unittest.TestCase): def testCleanup1(self): # We used to clobber all outstanding exceptions. def f1(invalidate): import win32event h = win32event.CreateEvent(None, 0, 0, None) if invalidate: win32api.CloseHandle(int(h)) 1/0 # If we invalidated, then the object destruction code will attempt # to close an invalid handle. We don't wan't an exception in # this case def f2(invalidate): """ This function should throw an IOError. """ try: f1(invalidate) except ZeroDivisionError, exc: raise IOError("raise 2") self.assertRaises(IOError, f2, False) # Now do it again, but so the auto object destruction # actually fails. self.assertRaises(IOError, f2, True) def testCleanup2(self): # Cause an exception during object destruction. # The worst this does is cause an ".XXX undetected error (why=3)" # So avoiding that is the goal import win32event h = win32event.CreateEvent(None, 0, 0, None) # Close the handle underneath the object. win32api.CloseHandle(int(h)) # Object destructor runs with the implicit close failing h = None def testCleanup3(self): # And again with a class - no __del__ import win32event class Test: def __init__(self): self.h = win32event.CreateEvent(None, 0, 0, None) win32api.CloseHandle(int(self.h)) t=Test() t = None def testCleanupGood(self): # And check that normal error semantics *do* work. import win32event h = win32event.CreateEvent(None, 0, 0, None) win32api.CloseHandle(int(h)) self.assertRaises(win32api.error, h.Close) # A following Close is documented as working h.Close() def testInvalid(self): h=pywintypes.HANDLE(-2) self.assertRaises(win32api.error, h.Close) def testOtherHandle(self): h=pywintypes.HANDLE(1) h2=pywintypes.HANDLE(h) self.failUnlessEqual(h, h2) # but the above doesn't really test everything - we want a way to # pass the handle directly into PyWinLong_AsVoidPtr. One way to # to that is to abuse win32api.GetProcAddress() - the 2nd param # is passed to PyWinLong_AsVoidPtr() if its not a string. # passing a handle value of '1' should work - there is something # at that ordinal win32api.GetProcAddress(sys.dllhandle, h) def testHandleInDict(self): h=pywintypes.HANDLE(1) d = dict(foo=h) self.failUnlessEqual(d['foo'], h) def testHandleInDictThenInt(self): h=pywintypes.HANDLE(1) d = dict(foo=h) self.failUnlessEqual(d['foo'], 1) def testHandleCompareNone(self): h=pywintypes.HANDLE(1) self.failIfEqual(h, None) self.failIfEqual(None, h) # ensure we use both __eq__ and __ne__ ops self.failIf(h==None) self.failUnless(h!=None) def testHandleCompareInt(self): h=pywintypes.HANDLE(1) self.failIfEqual(h, 0) self.failUnlessEqual(h, 1) # ensure we use both __eq__ and __ne__ ops self.failUnless(h==1) self.failUnless(1==h) self.failIf(h!=1) self.failIf(1!=h) self.failIf(h==0) self.failIf(0==h) self.failUnless(h!=0) self.failUnless(0!=h) def testHandleNonZero(self): h=pywintypes.HANDLE(0) self.failIf(h) h=pywintypes.HANDLE(1) self.failUnless(h) def testLong(self): # sys.maxint+1 should always be a 'valid' handle, treated as an # unsigned int, even though it is a long. Although pywin32 should not # directly create such longs, using struct.unpack() with a P format # may well return them. eg: # >>> struct.unpack("P", struct.pack("P", -1)) # (4294967295L,) try: big = sys.maxsize except AttributeError: big = sys.maxint pywintypes.HANDLE(big+1) def testGC(self): # This used to provoke: # Fatal Python error: unexpected exception during garbage collection def make(): h=pywintypes.HANDLE(-2) c = Cycle(h) import gc make() gc.collect() def testTypes(self): self.assertRaises(TypeError, pywintypes.HANDLE, "foo") self.assertRaises(TypeError, pywintypes.HANDLE, ()) # should be able to get a long! pywintypes.HANDLE(int2long(0)) if __name__ == '__main__': unittest.main()