const interact = require('../interact');
const Interactable = require('../Interactable');
const Interaction = require('../Interaction');
const actions = require('../actions/base');
const defaultOptions = require('../defaultOptions');
const scope = require('../scope');
const utils = require('../utils');
const signals = require('../utils/Signals').new();
require('./InteractableMethods');
const autoStart = {
signals,
withinInteractionLimit,
// Allow this many interactions to happen simultaneously
maxInteractions: Infinity,
defaults: {
perAction: {
manualStart: false,
max: Infinity,
maxPerElement: 1,
allowFrom: null,
ignoreFrom: null,
// only allow left button by default
// see https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/buttons#Return_value
mouseButtons: 1,
},
},
setActionDefaults: function (action) {
utils.extend(action.defaults, autoStart.defaults.perAction);
},
validateAction,
};
// set cursor style on mousedown
Interaction.signals.on('down', function ({ interaction, pointer, event, eventTarget }) {
if (interaction.interacting()) { return; }
const actionInfo = getActionInfo(interaction, pointer, event, eventTarget);
prepare(interaction, actionInfo);
});
// set cursor style on mousemove
Interaction.signals.on('move', function ({ interaction, pointer, event, eventTarget }) {
if (interaction.pointerType !== 'mouse'
|| interaction.pointerIsDown
|| interaction.interacting()) { return; }
const actionInfo = getActionInfo(interaction, pointer, event, eventTarget);
prepare(interaction, actionInfo);
});
Interaction.signals.on('move', function (arg) {
const { interaction, event } = arg;
if (!interaction.pointerIsDown
|| interaction.interacting()
|| !interaction.pointerWasMoved
|| !interaction.prepared.name) {
return;
}
signals.fire('before-start', arg);
const target = interaction.target;
if (interaction.prepared.name && target) {
// check manualStart and interaction limit
if (target.options[interaction.prepared.name].manualStart
|| !withinInteractionLimit(target, interaction.element, interaction.prepared)) {
interaction.stop(event);
}
else {
interaction.start(interaction.prepared, target, interaction.element);
}
}
});
// Check if the current target supports the action.
// If so, return the validated action. Otherwise, return null
function validateAction (action, interactable, element, eventTarget) {
if (utils.is.object(action)
&& interactable.testIgnoreAllow(interactable.options[action.name], element, eventTarget)
&& interactable.options[action.name].enabled
&& withinInteractionLimit(interactable, element, action)) {
return action;
}
return null;
}
function validateSelector (interaction, pointer, event, matches, matchElements, eventTarget) {
for (let i = 0, len = matches.length; i < len; i++) {
const match = matches[i];
const matchElement = matchElements[i];
const action = validateAction(match.getAction(pointer, event, interaction, matchElement),
match,
matchElement,
eventTarget);
if (action) {
return {
action,
target: match,
element: matchElement,
};
}
}
return {};
}
function getActionInfo (interaction, pointer, event, eventTarget) {
let matches = [];
let matchElements = [];
let element = eventTarget;
function pushMatches (interactable) {
matches.push(interactable);
matchElements.push(element);
}
while (utils.is.element(element)) {
matches = [];
matchElements = [];
scope.interactables.forEachMatch(element, pushMatches);
const actionInfo = validateSelector(interaction, pointer, event, matches, matchElements, eventTarget);
if (actionInfo.action
&& !actionInfo.target.options[actionInfo.action.name].manualStart) {
return actionInfo;
}
element = utils.parentNode(element);
}
return {};
}
function prepare (interaction, { action, target, element }) {
action = action || {};
if (interaction.target && interaction.target.options.styleCursor) {
interaction.target._doc.documentElement.style.cursor = '';
}
interaction.target = target;
interaction.element = element;
utils.copyAction(interaction.prepared, action);
if (target && target.options.styleCursor) {
const cursor = action? actions[action.name].getCursor(action) : '';
interaction.target._doc.documentElement.style.cursor = cursor;
}
signals.fire('prepared', { interaction: interaction });
}
Interaction.signals.on('stop', function ({ interaction }) {
const target = interaction.target;
if (target && target.options.styleCursor) {
target._doc.documentElement.style.cursor = '';
}
});
function withinInteractionLimit (interactable, element, action) {
const options = interactable.options;
const maxActions = options[action.name].max;
const maxPerElement = options[action.name].maxPerElement;
let activeInteractions = 0;
let targetCount = 0;
let targetElementCount = 0;
// no actions if any of these values == 0
if (!(maxActions && maxPerElement && autoStart.maxInteractions)) { return; }
for (const interaction of scope.interactions) {
const otherAction = interaction.prepared.name;
if (!interaction.interacting()) { continue; }
activeInteractions++;
if (activeInteractions >= autoStart.maxInteractions) {
return false;
}
if (interaction.target !== interactable) { continue; }
targetCount += (otherAction === action.name)|0;
if (targetCount >= maxActions) {
return false;
}
if (interaction.element === element) {
targetElementCount++;
if (otherAction !== action.name || targetElementCount >= maxPerElement) {
return false;
}
}
}
return autoStart.maxInteractions > 0;
}
/**
* Returns or sets the maximum number of concurrent interactions allowed. By
* default only 1 interaction is allowed at a time (for backwards
* compatibility). To allow multiple interactions on the same Interactables and
* elements, you need to enable it in the draggable, resizable and gesturable
* `'max'` and `'maxPerElement'` options.
*
* @alias module:interact.maxInteractions
*
* @param {number} [newValue] Any number. newValue <= 0 means no interactions.
*/
interact.maxInteractions = function (newValue) {
if (utils.is.number(newValue)) {
autoStart.maxInteractions = newValue;
return interact;
}
return autoStart.maxInteractions;
};
Interactable.settingsMethods.push('styleCursor');
Interactable.settingsMethods.push('actionChecker');
Interactable.settingsMethods.push('ignoreFrom');
Interactable.settingsMethods.push('allowFrom');
defaultOptions.base.actionChecker = null;
defaultOptions.base.styleCursor = true;
utils.extend(defaultOptions.perAction, autoStart.defaults.perAction);
module.exports = autoStart;