import Interactable from '@interactjs/core/Interactable'
import InteractEvent from '@interactjs/core/InteractEvent'
import { Scope } from '@interactjs/core/scope'
import * as utils from '@interactjs/utils'
import drag from '../drag'
import DropEvent from './DropEvent'
export interface DropzoneMethod {
(options: Interact.DropzoneOptions | boolean): Interact.Interactable
(): Interact.DropzoneOptions
}
declare module '@interactjs/core/Interactable' {
interface Interactable {
dropzone: DropzoneMethod
dropCheck: (
dragEvent: InteractEvent,
event: Interact.PointerEventType,
draggable: Interactable,
draggableElement: Element,
dropElemen: Element,
rect: any
) => boolean
}
}
declare module '@interactjs/core/Interaction' {
interface Interaction {
dropState?: {
cur: {
dropzone: Interactable, // the dropzone a drag target might be dropped into
element: Element, // the element at the time of checking
},
prev: {
dropzone: Interactable, // the dropzone that was recently dragged away from
element: Element, // the element at the time of checking
},
rejected: boolean, // wheather the potential drop was rejected from a listener
events: any, // the drop events related to the current drag event
activeDrops: Array<{
dropzone: Interactable
element: Element
rect: Interact.Rect
}>,
}
}
}
declare module '@interactjs/core/defaultOptions' {
interface ActionDefaults {
drop: Interact.DropzoneOptions
}
}
declare module '@interactjs/core/scope' {
interface Scope {
dynamicDrop?: boolean
}
}
declare module '@interactjs/interact/interact' {
interface InteractStatic {
dynamicDrop: (newValue?: boolean) => boolean | Interact.interact
}
}
function install (scope: Scope) {
const {
actions,
/** @lends module:interact */
interact,
/** @lends Interactable */
Interactable, // eslint-disable-line no-shadow
interactions,
defaults,
} = scope
scope.usePlugin(drag)
interactions.signals.on('before-action-start', ({ interaction }) => {
if (interaction.prepared.name !== 'drag') { return }
interaction.dropState = {
cur: {
dropzone: null,
element: null,
},
prev: {
dropzone: null,
element: null,
},
rejected: null,
events: null,
activeDrops: null,
}
})
interactions.signals.on('after-action-start', ({ interaction, event, iEvent: dragEvent }) => {
if (interaction.prepared.name !== 'drag') { return }
const { dropState } = interaction
// reset active dropzones
dropState.activeDrops = null
dropState.events = null
dropState.activeDrops = getActiveDrops(scope, interaction.element)
dropState.events = getDropEvents(interaction, event, dragEvent)
if (dropState.events.activate) {
fireActivationEvents(dropState.activeDrops, dropState.events.activate)
}
})
// FIXME proper signal types
interactions.signals.on('action-move', (arg) => onEventCreated(arg as any, scope))
interactions.signals.on('action-end', (arg) => onEventCreated(arg as any, scope))
interactions.signals.on('after-action-move', ({ interaction }) => {
if (interaction.prepared.name !== 'drag') { return }
fireDropEvents(interaction, interaction.dropState.events)
interaction.dropState.events = {}
})
interactions.signals.on('after-action-end', ({ interaction }) => {
if (interaction.prepared.name !== 'drag') { return }
fireDropEvents(interaction, interaction.dropState.events)
})
interactions.signals.on('stop', ({ interaction }) => {
if (interaction.prepared.name !== 'drag') { return }
const { dropState } = interaction
dropState.activeDrops = null
dropState.events = null
dropState.cur.dropzone = null
dropState.cur.element = null
dropState.prev.dropzone = null
dropState.prev.element = null
dropState.rejected = false
})
/**
*
* ```js
* interact('.drop').dropzone({
* accept: '.can-drop' || document.getElementById('single-drop'),
* overlap: 'pointer' || 'center' || zeroToOne
* }
* ```
*
* Returns or sets whether draggables can be dropped onto this target to
* trigger drop events
*
* Dropzones can receive the following events:
* - `dropactivate` and `dropdeactivate` when an acceptable drag starts and ends
* - `dragenter` and `dragleave` when a draggable enters and leaves the dropzone
* - `dragmove` when a draggable that has entered the dropzone is moved
* - `drop` when a draggable is dropped into this dropzone
*
* Use the `accept` option to allow only elements that match the given CSS
* selector or element. The value can be:
*
* - **an Element** - only that element can be dropped into this dropzone.
* - **a string**, - the element being dragged must match it as a CSS selector.
* - **`null`** - accept options is cleared - it accepts any element.
*
* Use the `overlap` option to set how drops are checked for. The allowed
* values are:
*
* - `'pointer'`, the pointer must be over the dropzone (default)
* - `'center'`, the draggable element's center must be over the dropzone
* - a number from 0-1 which is the `(intersection area) / (draggable area)`.
* e.g. `0.5` for drop to happen when half of the area of the draggable is
* over the dropzone
*
* Use the `checker` option to specify a function to check if a dragged element
* is over this Interactable.
*
* @param {boolean | object | null} [options] The new options to be set.
* @return {boolean | Interactable} The current setting or this Interactable
*/
Interactable.prototype.dropzone = function (this: Interact.Interactable, options?: Interact.DropzoneOptions | boolean) {
return dropzoneMethod(this, options)
}
/**
* ```js
* interact(target)
* .dropChecker(function(dragEvent, // related dragmove or dragend event
* event, // TouchEvent/PointerEvent/MouseEvent
* dropped, // bool result of the default checker
* dropzone, // dropzone Interactable
* dropElement, // dropzone elemnt
* draggable, // draggable Interactable
* draggableElement) {// draggable element
*
* return dropped && event.target.hasAttribute('allow-drop')
* }
* ```
*/
Interactable.prototype.dropCheck = function (this: Interact.Interactable, dragEvent, event, draggable, draggableElement, dropElement, rect) {
return dropCheckMethod(this, dragEvent, event, draggable, draggableElement, dropElement, rect)
}
/**
* Returns or sets whether the dimensions of dropzone elements are calculated
* on every dragmove or only on dragstart for the default dropChecker
*
* @param {boolean} [newValue] True to check on each move. False to check only
* before start
* @return {boolean | interact} The current setting or interact
*/
interact.dynamicDrop = function (newValue?: boolean) {
if (utils.is.bool(newValue)) {
// if (dragging && scope.dynamicDrop !== newValue && !newValue) {
// calcRects(dropzones)
// }
scope.dynamicDrop = newValue
return interact
}
return scope.dynamicDrop
}
utils.arr.merge(actions.eventTypes, [
'dragenter',
'dragleave',
'dropactivate',
'dropdeactivate',
'dropmove',
'drop',
])
actions.methodDict.drop = 'dropzone'
scope.dynamicDrop = false
defaults.actions.drop = drop.defaults
}
function collectDrops ({ interactables }, draggableElement) {
const drops = []
// collect all dropzones and their elements which qualify for a drop
for (const dropzone of interactables.list) {
if (!dropzone.options.drop.enabled) { continue }
const accept = dropzone.options.drop.accept
// test the draggable draggableElement against the dropzone's accept setting
if ((utils.is.element(accept) && accept !== draggableElement) ||
(utils.is.string(accept) &&
!utils.dom.matchesSelector(draggableElement, accept)) ||
(utils.is.func(accept) && !accept({ dropzone, draggableElement }))) {
continue
}
// query for new elements if necessary
const dropElements = utils.is.string(dropzone.target)
? dropzone._context.querySelectorAll(dropzone.target)
: utils.is.array(dropzone.target) ? dropzone.target : [dropzone.target]
for (const dropzoneElement of dropElements) {
if (dropzoneElement !== draggableElement) {
drops.push({
dropzone,
element: dropzoneElement,
})
}
}
}
return drops
}
function fireActivationEvents (activeDrops, event) {
// loop through all active dropzones and trigger event
for (const { dropzone, element } of activeDrops) {
event.dropzone = dropzone
// set current element as event target
event.target = element
dropzone.fire(event)
event.propagationStopped = event.immediatePropagationStopped = false
}
}
// return a new array of possible drops. getActiveDrops should always be
// called when a drag has just started or a drag event happens while
// dynamicDrop is true
function getActiveDrops (scope: Scope, dragElement: Element) {
// get dropzones and their elements that could receive the draggable
const activeDrops = collectDrops(scope, dragElement)
for (const activeDrop of activeDrops) {
activeDrop.rect = activeDrop.dropzone.getRect(activeDrop.element)
}
return activeDrops
}
function getDrop ({ dropState, interactable: draggable, element: dragElement }: Partial<Interact.Interaction>, dragEvent, pointerEvent) {
const validDrops = []
// collect all dropzones and their elements which qualify for a drop
for (const { dropzone, element: dropzoneElement, rect } of dropState.activeDrops) {
validDrops.push(dropzone.dropCheck(dragEvent, pointerEvent, draggable, dragElement, dropzoneElement, rect)
? dropzoneElement
: null)
}
// get the most appropriate dropzone based on DOM depth and order
const dropIndex = utils.dom.indexOfDeepestElement(validDrops)
return dropState.activeDrops[dropIndex] || null
}
function getDropEvents (interaction: Interact.Interaction, _pointerEvent, dragEvent) {
const { dropState } = interaction
const dropEvents = {
enter : null,
leave : null,
activate : null,
deactivate: null,
move : null,
drop : null,
}
if (dragEvent.type === 'dragstart') {
dropEvents.activate = new DropEvent(dropState, dragEvent, 'dropactivate')
dropEvents.activate.target = null
dropEvents.activate.dropzone = null
}
if (dragEvent.type === 'dragend') {
dropEvents.deactivate = new DropEvent(dropState, dragEvent, 'dropdeactivate')
dropEvents.deactivate.target = null
dropEvents.deactivate.dropzone = null
}
if (dropState.rejected) {
return dropEvents
}
if (dropState.cur.element !== dropState.prev.element) {
// if there was a previous dropzone, create a dragleave event
if (dropState.prev.dropzone) {
dropEvents.leave = new DropEvent(dropState, dragEvent, 'dragleave')
dragEvent.dragLeave = dropEvents.leave.target = dropState.prev.element
dragEvent.prevDropzone = dropEvents.leave.dropzone = dropState.prev.dropzone
}
// if dropzone is not null, create a dragenter event
if (dropState.cur.dropzone) {
dropEvents.enter = new DropEvent(dropState, dragEvent, 'dragenter')
dragEvent.dragEnter = dropState.cur.element
dragEvent.dropzone = dropState.cur.dropzone
}
}
if (dragEvent.type === 'dragend' && dropState.cur.dropzone) {
dropEvents.drop = new DropEvent(dropState, dragEvent, 'drop')
dragEvent.dropzone = dropState.cur.dropzone
dragEvent.relatedTarget = dropState.cur.element
}
if (dragEvent.type === 'dragmove' && dropState.cur.dropzone) {
dropEvents.move = new DropEvent(dropState, dragEvent, 'dropmove')
dropEvents.move.dragmove = dragEvent
dragEvent.dropzone = dropState.cur.dropzone
}
return dropEvents
}
function fireDropEvents (interaction: Interact.Interaction, events) {
const { dropState } = interaction
const {
activeDrops,
cur,
prev,
} = dropState
if (events.leave) { prev.dropzone.fire(events.leave) }
if (events.move) { cur.dropzone.fire(events.move) }
if (events.enter) { cur.dropzone.fire(events.enter) }
if (events.drop) { cur.dropzone.fire(events.drop) }
if (events.deactivate) {
fireActivationEvents(activeDrops, events.deactivate)
}
dropState.prev.dropzone = cur.dropzone
dropState.prev.element = cur.element
}
function onEventCreated ({ interaction, iEvent, event }: Interact.SignalArg, scope) {
if (iEvent.type !== 'dragmove' && iEvent.type !== 'dragend') { return }
const { dropState } = interaction
if (scope.dynamicDrop) {
dropState.activeDrops = getActiveDrops(scope, interaction.element)
}
const dragEvent = iEvent
const dropResult = getDrop(interaction, dragEvent, event)
// update rejected status
dropState.rejected = dropState.rejected &&
!!dropResult &&
dropResult.dropzone === dropState.cur.dropzone &&
dropResult.element === dropState.cur.element
dropState.cur.dropzone = dropResult && dropResult.dropzone
dropState.cur.element = dropResult && dropResult.element
dropState.events = getDropEvents(interaction, event, dragEvent)
}
function dropzoneMethod (interactable: Interact.Interactable): Interact.DropzoneOptions
function dropzoneMethod (interactable: Interact.Interactable, options: Interact.DropzoneOptions | boolean)
function dropzoneMethod (interactable: Interact.Interactable, options?: Interact.DropzoneOptions | boolean) {
if (utils.is.object(options)) {
interactable.options.drop.enabled = options.enabled !== false
if (options.listeners) {
const normalized = utils.normalizeListeners(options.listeners)
// rename 'drop' to '' as it will be prefixed with 'drop'
const corrected = Object.keys(normalized).reduce((acc, type) => {
const correctedType = /^(enter|leave)/.test(type)
? `drag${type}`
: /^(activate|deactivate|move)/.test(type)
? `drop${type}`
: type
acc[correctedType] = normalized[type]
return acc
}, {})
interactable.off(interactable.options.drop.listeners)
interactable.on(corrected)
interactable.options.drop.listeners = corrected
}
if (utils.is.func(options.ondrop)) { interactable.on('drop', options.ondrop) }
if (utils.is.func(options.ondropactivate)) { interactable.on('dropactivate', options.ondropactivate) }
if (utils.is.func(options.ondropdeactivate)) { interactable.on('dropdeactivate', options.ondropdeactivate) }
if (utils.is.func(options.ondragenter)) { interactable.on('dragenter', options.ondragenter) }
if (utils.is.func(options.ondragleave)) { interactable.on('dragleave', options.ondragleave) }
if (utils.is.func(options.ondropmove)) { interactable.on('dropmove', options.ondropmove) }
if (/^(pointer|center)$/.test(options.overlap as string)) {
interactable.options.drop.overlap = options.overlap
}
else if (utils.is.number(options.overlap)) {
interactable.options.drop.overlap = Math.max(Math.min(1, options.overlap), 0)
}
if ('accept' in options) {
interactable.options.drop.accept = options.accept
}
if ('checker' in options) {
interactable.options.drop.checker = options.checker
}
return interactable
}
if (utils.is.bool(options)) {
interactable.options.drop.enabled = options
return interactable
}
return interactable.options.drop
}
function dropCheckMethod (
interactable: Interact.Interactable,
dragEvent: InteractEvent,
event: Interact.PointerEventType,
draggable: Interact.Interactable,
draggableElement: Element,
dropElement: Element,
rect: any
) {
let dropped = false
// if the dropzone has no rect (eg. display: none)
// call the custom dropChecker or just return false
if (!(rect = rect || interactable.getRect(dropElement))) {
return (interactable.options.drop.checker
? interactable.options.drop.checker(dragEvent, event, dropped, interactable, dropElement, draggable, draggableElement)
: false)
}
const dropOverlap = interactable.options.drop.overlap
if (dropOverlap === 'pointer') {
const origin = utils.getOriginXY(draggable, draggableElement, 'drag')
const page = utils.pointer.getPageXY(dragEvent)
page.x += origin.x
page.y += origin.y
const horizontal = (page.x > rect.left) && (page.x < rect.right)
const vertical = (page.y > rect.top) && (page.y < rect.bottom)
dropped = horizontal && vertical
}
const dragRect = draggable.getRect(draggableElement)
if (dragRect && dropOverlap === 'center') {
const cx = dragRect.left + dragRect.width / 2
const cy = dragRect.top + dragRect.height / 2
dropped = cx >= rect.left && cx <= rect.right && cy >= rect.top && cy <= rect.bottom
}
if (dragRect && utils.is.number(dropOverlap)) {
const overlapArea = (Math.max(0, Math.min(rect.right, dragRect.right) - Math.max(rect.left, dragRect.left)) *
Math.max(0, Math.min(rect.bottom, dragRect.bottom) - Math.max(rect.top, dragRect.top)))
const overlapRatio = overlapArea / (dragRect.width * dragRect.height)
dropped = overlapRatio >= dropOverlap
}
if (interactable.options.drop.checker) {
dropped = interactable.options.drop.checker(dragEvent, event, dropped, interactable, dropElement, draggable, draggableElement)
}
return dropped
}
const drop = {
id: 'actions/drop',
install,
getActiveDrops,
getDrop,
getDropEvents,
fireDropEvents,
defaults: {
enabled: false,
accept : null,
overlap: 'pointer',
} as Interact.DropzoneOptions,
}
export default drop