#region Copyright & License
//
// Copyright 2004-2005 The Apache Software Foundation
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#endregion
using System;
using System.Collections;
using System.Globalization;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.IO;
using System.Threading;
using log4net.Layout;
using log4net.Core;
using log4net.Util;
namespace log4net.Appender
{
///
/// Appender that allows clients to connect via Telnet to receive log messages
///
///
///
/// The TelnetAppender accepts socket connections and streams logging messages
/// back to the client.
/// The output is provided in a telnet-friendly way so that a log can be monitored
/// over a TCP/IP socket.
/// This allows simple remote monitoring of application logging.
///
///
/// The default is 23 (the telnet port).
///
///
/// Keith Long
/// Nicko Cadell
public class TelnetAppender : AppenderSkeleton
{
private SocketHandler m_handler;
private int m_listeningPort = 23;
#region Constructor
///
/// Default constructor
///
///
///
/// Default constructor
///
///
public TelnetAppender()
{
}
#endregion
///
/// Gets or sets the TCP port number on which this will listen for connections.
///
///
/// An integer value in the range to
/// indicating the TCP port number on which this will listen for connections.
///
///
///
/// The default value is 23 (the telnet port).
///
///
/// The value specified is less than
/// or greater than .
public int Port
{
get
{
return m_listeningPort;
}
set
{
if (value < IPEndPoint.MinPort || value > IPEndPoint.MaxPort)
{
throw log4net.Util.SystemInfo.CreateArgumentOutOfRangeException("value", (object)value,
"The value specified for Port is less than " +
IPEndPoint.MinPort.ToString(NumberFormatInfo.InvariantInfo) +
" or greater than " +
IPEndPoint.MaxPort.ToString(NumberFormatInfo.InvariantInfo) + ".");
}
else
{
m_listeningPort = value;
}
}
}
#region Override implementation of AppenderSkeleton
///
/// Overrides the parent method to close the socket handler
///
///
///
/// Closes all the outstanding connections.
///
///
protected override void OnClose()
{
base.OnClose();
if (m_handler != null)
{
m_handler.Dispose();
m_handler = null;
}
}
///
/// This appender requires a to be set.
///
/// true
///
///
/// This appender requires a to be set.
///
///
protected override bool RequiresLayout
{
get { return true; }
}
///
/// Initialize the appender based on the options set.
///
///
///
/// This is part of the delayed object
/// activation scheme. The method must
/// be called on this object after the configuration properties have
/// been set. Until is called this
/// object is in an undefined state and must not be used.
///
///
/// If any of the configuration properties are modified then
/// must be called again.
///
///
/// Create the socket handler and wait for connections
///
///
public override void ActivateOptions()
{
base.ActivateOptions();
try
{
LogLog.Debug("TelnetAppender: Creating SocketHandler to listen on port ["+m_listeningPort+"]");
m_handler = new SocketHandler(m_listeningPort);
}
catch(Exception ex)
{
LogLog.Error("TelnetAppender: Failed to create SocketHandler", ex);
throw;
}
}
///
/// Writes the logging event to each connected client.
///
/// The event to log.
///
///
/// Writes the logging event to each connected client.
///
///
protected override void Append(LoggingEvent loggingEvent)
{
if (m_handler != null && m_handler.HasConnections)
{
m_handler.Send(RenderLoggingEvent(loggingEvent));
}
}
#endregion
#region SocketHandler helper class
///
/// Helper class to manage connected clients
///
///
///
/// The SocketHandler class is used to accept connections from
/// clients. It is threaded so that clients can connect/disconnect
/// asynchronously.
///
///
protected class SocketHandler : IDisposable
{
private const int MAX_CONNECTIONS = 20;
private Socket m_serverSocket;
private ArrayList m_clients = new ArrayList();
///
/// Class that represents a client connected to this handler
///
///
///
/// Class that represents a client connected to this handler
///
///
protected class SocketClient : IDisposable
{
private Socket m_socket;
private StreamWriter m_writer;
///
/// Create this for the specified
///
/// the client's socket
///
///
/// Opens a stream writer on the socket.
///
///
public SocketClient(Socket socket)
{
m_socket = socket;
try
{
m_writer = new StreamWriter(new NetworkStream(socket));
}
catch
{
Dispose();
throw;
}
}
///
/// Write a string to the client
///
/// string to send
///
///
/// Write a string to the client
///
///
public void Send(String message)
{
m_writer.Write(message);
m_writer.Flush();
}
#region IDisposable Members
///
/// Cleanup the clients connection
///
///
///
/// Close the socket connection.
///
///
public void Dispose()
{
try
{
if (m_writer != null)
{
m_writer.Close();
m_writer = null;
}
}
catch { }
if (m_socket != null)
{
try
{
m_socket.Shutdown(SocketShutdown.Both);
}
catch { }
try
{
m_socket.Close();
}
catch { }
m_socket = null;
}
}
#endregion
}
///
/// Opens a new server port on
///
/// the local port to listen on for connections
///
///
/// Creates a socket handler on the specified local server port.
///
///
public SocketHandler(int port)
{
m_serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
m_serverSocket.Bind(new IPEndPoint(IPAddress.Any, port));
m_serverSocket.Listen(5);
m_serverSocket.BeginAccept(new AsyncCallback(OnConnect), null);
}
///
/// Sends a string message to each of the connected clients
///
/// the text to send
///
///
/// Sends a string message to each of the connected clients
///
///
public void Send(String message)
{
ArrayList localClients = m_clients;
foreach (SocketClient client in localClients)
{
try
{
client.Send(message);
}
catch (Exception)
{
// The client has closed the connection, remove it from our list
client.Dispose();
RemoveClient(client);
}
}
}
///
/// Add a client to the internal clients list
///
/// client to add
private void AddClient(SocketClient client)
{
lock(this)
{
ArrayList clientsCopy = (ArrayList)m_clients.Clone();
clientsCopy.Add(client);
m_clients = clientsCopy;
}
}
///
/// Remove a client from the internal clients list
///
/// client to remove
private void RemoveClient(SocketClient client)
{
lock(this)
{
ArrayList clientsCopy = (ArrayList)m_clients.Clone();
clientsCopy.Remove(client);
m_clients = clientsCopy;
}
}
///
/// Test if this handler has active connections
///
///
/// true if this handler has active connections
///
///
///
/// This property will be true while this handler has
/// active connections, that is at least one connection that
/// the handler will attempt to send a message to.
///
///
public bool HasConnections
{
get
{
ArrayList localClients = m_clients;
return (localClients != null && localClients.Count > 0);
}
}
///
/// Callback used to accept a connection on the server socket
///
/// The result of the asynchronous operation
///
///
/// On connection adds to the list of connections
/// if there are two many open connections you will be disconnected
///
///
private void OnConnect(IAsyncResult asyncResult)
{
try
{
// Block until a client connects
Socket socket = m_serverSocket.EndAccept(asyncResult);
LogLog.Debug("TelnetAppender: Accepting connection from ["+socket.RemoteEndPoint.ToString()+"]");
SocketClient client = new SocketClient(socket);
int currentActiveConnectionsCount = m_clients.Count;
if (currentActiveConnectionsCount < MAX_CONNECTIONS)
{
try
{
client.Send("TelnetAppender v1.0 (" + (currentActiveConnectionsCount + 1) + " active connections)\r\n\r\n");
AddClient(client);
}
catch
{
client.Dispose();
}
}
else
{
client.Send("Sorry - Too many connections.\r\n");
client.Dispose();
}
}
catch
{
}
finally
{
if (m_serverSocket != null)
{
m_serverSocket.BeginAccept(new AsyncCallback(OnConnect), null);
}
}
}
#region IDisposable Members
///
/// Close all network connections
///
///
///
/// Make sure we close all network connections
///
///
public void Dispose()
{
ArrayList localClients = m_clients;
foreach (SocketClient client in localClients)
{
client.Dispose();
}
m_clients.Clear();
Socket localSocket = m_serverSocket;
m_serverSocket = null;
try
{
localSocket.Shutdown(SocketShutdown.Both);
}
catch
{
}
try
{
localSocket.Close();
}
catch
{
}
}
#endregion
}
#endregion
}
}