#region Apache License
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to you under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#endregion
#define DEBUG
using log4net.Layout;
using log4net.Core;
namespace log4net.Appender
{
///
/// Appends log events to the system.
///
///
///
/// The application configuration file can be used to control what listeners
/// are actually used. See the MSDN documentation for the
/// class for details on configuring the
/// debug system.
///
///
/// Events are written using the
/// method. The event's logger name is passed as the value for the category name to the Write method.
///
///
/// Nicko Cadell
public class DebugAppender : AppenderSkeleton
{
#region Public Instance Constructors
///
/// Initializes a new instance of the .
///
///
///
/// Default constructor.
///
///
public DebugAppender()
{
}
///
/// Initializes a new instance of the
/// with a specified layout.
///
/// The layout to use with this appender.
///
///
/// Obsolete constructor.
///
///
[System.Obsolete("Instead use the default constructor and set the Layout property")]
public DebugAppender(ILayout layout)
{
Layout = layout;
}
#endregion Public Instance Constructors
#region Public Instance Properties
#if !NETSTANDARD1_3 // System.Diagnostics.Debug has no Flush() in netstandard1.3
///
/// Gets or sets a value that indicates whether the appender will
/// flush at the end of each write.
///
///
/// The default behavior is to flush at the end of each
/// write. If the option is set tofalse, then the underlying
/// stream can defer writing to physical medium to a later time.
///
///
/// Avoiding the flush operation at the end of each append results
/// in a performance gain of 10 to 20 percent. However, there is safety
/// trade-off involved in skipping flushing. Indeed, when flushing is
/// skipped, then it is likely that the last few log events will not
/// be recorded on disk when the application exits. This is a high
/// price to pay even for a 20% performance gain.
///
///
public bool ImmediateFlush
{
get { return m_immediateFlush; }
set { m_immediateFlush = value; }
}
#endif // !NETSTANDARD1_3
///
/// Formats the category parameter sent to the Debug method.
///
///
///
/// Defaults to a with %logger as the pattern which will use the logger name of the current
/// as the category parameter.
///
///
///
///
public PatternLayout Category
{
get { return m_category; }
set { m_category = value; }
}
#endregion Public Instance Properties
#if !NETSTANDARD1_3
///
/// Flushes any buffered log data.
///
/// The maximum time to wait for logging events to be flushed.
/// True if all logging events were flushed successfully, else false.
public override bool Flush(int millisecondsTimeout)
{
// Nothing to do if ImmediateFlush is true
if (m_immediateFlush) return true;
// System.Diagnostics.Debug is thread-safe, so no need for lock(this).
System.Diagnostics.Debug.Flush();
return true;
}
#endif
#region Override implementation of AppenderSkeleton
#if NETSTANDARD1_3
///
/// Writes the logging event to the system.
///
/// The event to log.
///
///
/// Writes the logging event to the system.
///
///
#else
///
/// Writes the logging event to the system.
///
/// The event to log.
///
///
/// Writes the logging event to the system.
/// If is true then the
/// is called.
///
///
#endif
protected override void Append(LoggingEvent loggingEvent)
{
//
// Write the string to the Debug system
//
if(m_category == null)
{
System.Diagnostics.Debug.Write(RenderLoggingEvent(loggingEvent));
}
else
{
string category = m_category.Format(loggingEvent);
if (string.IsNullOrEmpty(category))
{
System.Diagnostics.Debug.Write(RenderLoggingEvent(loggingEvent));
}
else
{
System.Diagnostics.Debug.Write(RenderLoggingEvent(loggingEvent), category);
}
}
#if !NETSTANDARD1_3
//
// Flush the Debug system if needed
//
if (m_immediateFlush)
{
System.Diagnostics.Debug.Flush();
}
#endif
}
///
/// This appender requires a to be set.
///
/// true
///
///
/// This appender requires a to be set.
///
///
protected override bool RequiresLayout
{
get { return true; }
}
#endregion Override implementation of AppenderSkeleton
#region Private Instance Fields
#if !NETSTANDARD1_3
///
/// Immediate flush means that the underlying writer or output stream
/// will be flushed at the end of each append operation.
///
///
///
/// Immediate flush is slower but ensures that each append request is
/// actually written. If is set to
/// false, then there is a good chance that the last few
/// logs events are not actually written to persistent media if and
/// when the application crashes.
///
///
/// The default value is true.
///
private bool m_immediateFlush = true;
#endif
///
/// Defaults to a with %logger as the pattern.
///
private PatternLayout m_category = new PatternLayout("%logger");
#endregion Private Instance Fields
}
}