#region Apache License
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to you under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#endregion
using System;
using System.Collections;
using System.Collections.Specialized;
using log4net.Util;
namespace log4net.Core
{
///
/// Mapping between string name and Level object
///
///
///
/// Mapping between string name and object.
/// This mapping is held separately for each .
/// The level name is case insensitive.
///
///
/// Nicko Cadell
public sealed class LevelMap
{
#region Member Variables
///
/// Mapping from level name to Level object. The
/// level name is case insensitive
///
private Hashtable m_mapName2Level = SystemInfo.CreateCaseInsensitiveHashtable();
#endregion
///
/// Construct the level map
///
///
///
/// Construct the level map.
///
///
public LevelMap()
{
}
///
/// Clear the internal maps of all levels
///
///
///
/// Clear the internal maps of all levels
///
///
public void Clear()
{
// Clear all current levels
m_mapName2Level.Clear();
}
///
/// Lookup a by name
///
/// The name of the Level to lookup
/// a Level from the map with the name specified
///
///
/// Returns the from the
/// map with the name specified. If the no level is
/// found then null is returned.
///
///
public Level this[string name]
{
get
{
if (name == null)
{
throw new ArgumentNullException("name");
}
lock(this)
{
return (Level)m_mapName2Level[name];
}
}
}
///
/// Create a new Level and add it to the map
///
/// the string to display for the Level
/// the level value to give to the Level
///
///
/// Create a new Level and add it to the map
///
///
///
public void Add(string name, int value)
{
Add(name, value, null);
}
///
/// Create a new Level and add it to the map
///
/// the string to display for the Level
/// the level value to give to the Level
/// the display name to give to the Level
///
///
/// Create a new Level and add it to the map
///
///
public void Add(string name, int value, string displayName)
{
if (name == null)
{
throw new ArgumentNullException("name");
}
if (name.Length == 0)
{
throw log4net.Util.SystemInfo.CreateArgumentOutOfRangeException("name", name, "Parameter: name, Value: ["+name+"] out of range. Level name must not be empty");
}
if (displayName == null || displayName.Length == 0)
{
displayName = name;
}
Add(new Level(value, name, displayName));
}
///
/// Add a Level to the map
///
/// the Level to add
///
///
/// Add a Level to the map
///
///
public void Add(Level level)
{
if (level == null)
{
throw new ArgumentNullException("level");
}
lock(this)
{
m_mapName2Level[level.Name] = level;
}
}
///
/// Return all possible levels as a list of Level objects.
///
/// all possible levels as a list of Level objects
///
///
/// Return all possible levels as a list of Level objects.
///
///
public LevelCollection AllLevels
{
get
{
lock(this)
{
return new LevelCollection(m_mapName2Level.Values);
}
}
}
///
/// Lookup a named level from the map
///
/// the name of the level to lookup is taken from this level.
/// If the level is not set on the map then this level is added
/// the level in the map with the name specified
///
///
/// Lookup a named level from the map. The name of the level to lookup is taken
/// from the property of the
/// argument.
///
///
/// If no level with the specified name is found then the
/// argument is added to the level map
/// and returned.
///
///
public Level LookupWithDefault(Level defaultLevel)
{
if (defaultLevel == null)
{
throw new ArgumentNullException("defaultLevel");
}
lock(this)
{
Level level = (Level)m_mapName2Level[defaultLevel.Name];
if (level == null)
{
m_mapName2Level[defaultLevel.Name] = defaultLevel;
return defaultLevel;
}
return level;
}
}
}
}