// Perfstat_UI_Final.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "Perfstat_UI_Final.h" #include "Perfstat_UI_FinalDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CPerfstat_UI_FinalApp BEGIN_MESSAGE_MAP(CPerfstat_UI_FinalApp, CWinApp) ON_COMMAND(ID_HELP, &CWinApp::OnHelp) END_MESSAGE_MAP() // CPerfstat_UI_FinalApp construction CPerfstat_UI_FinalApp::CPerfstat_UI_FinalApp() { // support Restart Manager m_dwRestartManagerSupportFlags = AFX_RESTART_MANAGER_SUPPORT_RESTART; // TODO: add construction code here, // Place all significant initialization in InitInstance } // The one and only CPerfstat_UI_FinalApp object CPerfstat_UI_FinalApp theApp; // CPerfstat_UI_FinalApp initialization BOOL CPerfstat_UI_FinalApp::InitInstance() { // InitCommonControlsEx() is required on Windows XP if an application // manifest specifies use of ComCtl32.dll version 6 or later to enable // visual styles. Otherwise, any window creation will fail. INITCOMMONCONTROLSEX InitCtrls; InitCtrls.dwSize = sizeof(InitCtrls); // Set this to include all the common control classes you want to use // in your application. InitCtrls.dwICC = ICC_WIN95_CLASSES; InitCommonControlsEx(&InitCtrls); CWinApp::InitInstance(); AfxEnableControlContainer(); // Create the shell manager, in case the dialog contains // any shell tree view or shell list view controls. CShellManager *pShellManager = new CShellManager; // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need // Change the registry key under which our settings are stored // TODO: You should modify this string to be something appropriate // such as the name of your company or organization SetRegistryKey(_T("Local AppWizard-Generated Applications")); CPerfstat_UI_FinalDlg dlg; m_pMainWnd = &dlg; INT_PTR nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } // Delete the shell manager created above. if (pShellManager != NULL) { delete pShellManager; } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; }