/*
* 01/07/2003 - 15:19:32
*
* IState.java -
* Copyright (C) 2003 Buero fuer Softwarearchitektur GbR
* ralf.meyer@karneim.com
* http://jrexx.sf.net
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
package com.karneim.util.collection.set;
/**
* IState
is the epsilon enclosure of one or more {@link IStatePro}
.
* The epsilon enclosure of an IStatePro
are the IStatePro
itself
* and all states that are reachable through epsilon transitions (see {@link IStatePro.addTransition})
* beginning with that IStatePro
.
*
You can get an epsilon enclosure of an IStatePro startState
manually by this code:
*
*
final IStatePro startState;
*
final {@link StateProSet} epsilonClosure = new StateProSet(startState);
*
final {@link StateProSet.Iterator} it = states.iterator();
*
for (IStatePro state=it.next(); state!=null; state=it.next()) {
*
IStatePro.ITransition[] transitions = state.getETransitions();
*
for (int i=0; i transitions.length; ++i) {
*
epsilonClosure.add(transitions[i].getToState());
*
}
*
}
*
*
* Description:
* Copyright: Copyright (c) 2001
* Company:
* @author
* @version 1.0
*/
public interface IState {
public boolean isFinal();
/**
* returns the IState
of all IStatePro
that are reachable from
* this IState
with a character ch
.
* @param ch
* @return
*/
public IState next(char ch);
/**
* Returns all states that are reachable from this state through it's transitions and so on.
*
important: this state is only element of the returned set, if it is an element of a loop
* @return all reachable states as a set
*/
public StateProSet getAllReachableStates();
// public StateProSet getNextStates();
}