using System.Runtime.InteropServices; namespace Microsoft.Win32 { internal static partial class NativeMethods { [StructLayout(LayoutKind.Sequential)] public struct RECT { public int Left, Top, Right, Bottom; public RECT(int left, int top, int right, int bottom) { Left = left; Top = top; Right = right; Bottom = bottom; } public RECT(System.Drawing.Rectangle r) : this(r.Left, r.Top, r.Right, r.Bottom) { } public int X { get { return Left; } set { Right -= (Left - value); Left = value; } } public int Y { get { return Top; } set { Bottom -= (Top - value); Top = value; } } public int Height { get { return Bottom - Top; } set { Bottom = value + Top; } } public int Width { get { return Right - Left; } set { Right = value + Left; } } public System.Drawing.Point Location { get { return new System.Drawing.Point(Left, Top); } set { X = value.X; Y = value.Y; } } public System.Drawing.Size Size { get { return new System.Drawing.Size(Width, Height); } set { Width = value.Width; Height = value.Height; } } public static implicit operator System.Drawing.Rectangle(RECT r) { return new System.Drawing.Rectangle(r.Left, r.Top, r.Width, r.Height); } public static implicit operator RECT(System.Drawing.Rectangle r) { return new RECT(r); } public static bool operator ==(RECT r1, RECT r2) { return r1.Equals(r2); } public static bool operator !=(RECT r1, RECT r2) { return !r1.Equals(r2); } public bool Equals(RECT r) { return r.Left == Left && r.Top == Top && r.Right == Right && r.Bottom == Bottom; } public override bool Equals(object obj) { if (obj is RECT) return Equals((RECT)obj); else if (obj is System.Drawing.Rectangle) return Equals(new RECT((System.Drawing.Rectangle)obj)); return false; } public override int GetHashCode() { return ((System.Drawing.Rectangle)this).GetHashCode(); } public override string ToString() { return string.Format(System.Globalization.CultureInfo.CurrentCulture, "{{Left={0},Top={1},Right={2},Bottom={3}}}", Left, Top, Right, Bottom); } } } }