// Copyright 2020 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Code generated by protoc-gen-go_gapic. DO NOT EDIT. package gaming import ( "context" "fmt" "math" "net/url" "time" "cloud.google.com/go/longrunning" lroauto "cloud.google.com/go/longrunning/autogen" "github.com/golang/protobuf/proto" gax "github.com/googleapis/gax-go/v2" "google.golang.org/api/iterator" "google.golang.org/api/option" "google.golang.org/api/option/internaloption" gtransport "google.golang.org/api/transport/grpc" gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1" longrunningpb "google.golang.org/genproto/googleapis/longrunning" "google.golang.org/grpc" "google.golang.org/grpc/codes" "google.golang.org/grpc/metadata" ) var newGameServerDeploymentsClientHook clientHook // GameServerDeploymentsCallOptions contains the retry settings for each method of GameServerDeploymentsClient. type GameServerDeploymentsCallOptions struct { ListGameServerDeployments []gax.CallOption GetGameServerDeployment []gax.CallOption CreateGameServerDeployment []gax.CallOption DeleteGameServerDeployment []gax.CallOption UpdateGameServerDeployment []gax.CallOption GetGameServerDeploymentRollout []gax.CallOption UpdateGameServerDeploymentRollout []gax.CallOption PreviewGameServerDeploymentRollout []gax.CallOption FetchDeploymentState []gax.CallOption } func defaultGameServerDeploymentsClientOptions() []option.ClientOption { return []option.ClientOption{ internaloption.WithDefaultEndpoint("gameservices.googleapis.com:443"), internaloption.WithDefaultMTLSEndpoint("gameservices.mtls.googleapis.com:443"), internaloption.WithDefaultAudience("https://gameservices.googleapis.com/"), internaloption.WithDefaultScopes(DefaultAuthScopes()...), option.WithGRPCDialOption(grpc.WithDisableServiceConfig()), option.WithGRPCDialOption(grpc.WithDefaultCallOptions( grpc.MaxCallRecvMsgSize(math.MaxInt32))), } } func defaultGameServerDeploymentsCallOptions() *GameServerDeploymentsCallOptions { return &GameServerDeploymentsCallOptions{ ListGameServerDeployments: []gax.CallOption{ gax.WithRetry(func() gax.Retryer { return gax.OnCodes([]codes.Code{ codes.Unavailable, }, gax.Backoff{ Initial: 1000 * time.Millisecond, Max: 10000 * time.Millisecond, Multiplier: 1.30, }) }), }, GetGameServerDeployment: []gax.CallOption{ gax.WithRetry(func() gax.Retryer { return gax.OnCodes([]codes.Code{ codes.Unavailable, }, gax.Backoff{ Initial: 1000 * time.Millisecond, Max: 10000 * time.Millisecond, Multiplier: 1.30, }) }), }, CreateGameServerDeployment: []gax.CallOption{}, DeleteGameServerDeployment: []gax.CallOption{}, UpdateGameServerDeployment: []gax.CallOption{}, GetGameServerDeploymentRollout: []gax.CallOption{ gax.WithRetry(func() gax.Retryer { return gax.OnCodes([]codes.Code{ codes.Unavailable, }, gax.Backoff{ Initial: 1000 * time.Millisecond, Max: 10000 * time.Millisecond, Multiplier: 1.30, }) }), }, UpdateGameServerDeploymentRollout: []gax.CallOption{}, PreviewGameServerDeploymentRollout: []gax.CallOption{ gax.WithRetry(func() gax.Retryer { return gax.OnCodes([]codes.Code{ codes.Unavailable, }, gax.Backoff{ Initial: 1000 * time.Millisecond, Max: 10000 * time.Millisecond, Multiplier: 1.30, }) }), }, FetchDeploymentState: []gax.CallOption{ gax.WithRetry(func() gax.Retryer { return gax.OnCodes([]codes.Code{ codes.Unavailable, }, gax.Backoff{ Initial: 1000 * time.Millisecond, Max: 10000 * time.Millisecond, Multiplier: 1.30, }) }), }, } } // GameServerDeploymentsClient is a client for interacting with . // // Methods, except Close, may be called concurrently. However, fields must not be modified concurrently with method calls. type GameServerDeploymentsClient struct { // Connection pool of gRPC connections to the service. connPool gtransport.ConnPool // flag to opt out of default deadlines via GOOGLE_API_GO_EXPERIMENTAL_DISABLE_DEFAULT_DEADLINE disableDeadlines bool // The gRPC API client. gameServerDeploymentsClient gamingpb.GameServerDeploymentsServiceClient // LROClient is used internally to handle longrunning operations. // It is exposed so that its CallOptions can be modified if required. // Users should not Close this client. LROClient *lroauto.OperationsClient // The call options for this service. CallOptions *GameServerDeploymentsCallOptions // The x-goog-* metadata to be sent with each request. xGoogMetadata metadata.MD } // NewGameServerDeploymentsClient creates a new game server deployments service client. // // The game server deployment is used to control the deployment of Agones // fleets. func NewGameServerDeploymentsClient(ctx context.Context, opts ...option.ClientOption) (*GameServerDeploymentsClient, error) { clientOpts := defaultGameServerDeploymentsClientOptions() if newGameServerDeploymentsClientHook != nil { hookOpts, err := newGameServerDeploymentsClientHook(ctx, clientHookParams{}) if err != nil { return nil, err } clientOpts = append(clientOpts, hookOpts...) } disableDeadlines, err := checkDisableDeadlines() if err != nil { return nil, err } connPool, err := gtransport.DialPool(ctx, append(clientOpts, opts...)...) if err != nil { return nil, err } c := &GameServerDeploymentsClient{ connPool: connPool, disableDeadlines: disableDeadlines, CallOptions: defaultGameServerDeploymentsCallOptions(), gameServerDeploymentsClient: gamingpb.NewGameServerDeploymentsServiceClient(connPool), } c.setGoogleClientInfo() c.LROClient, err = lroauto.NewOperationsClient(ctx, gtransport.WithConnPool(connPool)) if err != nil { // This error "should not happen", since we are just reusing old connection pool // and never actually need to dial. // If this does happen, we could leak connp. However, we cannot close conn: // If the user invoked the constructor with option.WithGRPCConn, // we would close a connection that's still in use. // TODO: investigate error conditions. return nil, err } return c, nil } // Connection returns a connection to the API service. // // Deprecated. func (c *GameServerDeploymentsClient) Connection() *grpc.ClientConn { return c.connPool.Conn() } // Close closes the connection to the API service. The user should invoke this when // the client is no longer required. func (c *GameServerDeploymentsClient) Close() error { return c.connPool.Close() } // setGoogleClientInfo sets the name and version of the application in // the `x-goog-api-client` header passed on each request. Intended for // use by Google-written clients. func (c *GameServerDeploymentsClient) setGoogleClientInfo(keyval ...string) { kv := append([]string{"gl-go", versionGo()}, keyval...) kv = append(kv, "gapic", versionClient, "gax", gax.Version, "grpc", grpc.Version) c.xGoogMetadata = metadata.Pairs("x-goog-api-client", gax.XGoogHeader(kv...)) } // ListGameServerDeployments lists game server deployments in a given project and location. func (c *GameServerDeploymentsClient) ListGameServerDeployments(ctx context.Context, req *gamingpb.ListGameServerDeploymentsRequest, opts ...gax.CallOption) *GameServerDeploymentIterator { md := metadata.Pairs("x-goog-request-params", fmt.Sprintf("%s=%v", "parent", url.QueryEscape(req.GetParent()))) ctx = insertMetadata(ctx, c.xGoogMetadata, md) opts = append(c.CallOptions.ListGameServerDeployments[0:len(c.CallOptions.ListGameServerDeployments):len(c.CallOptions.ListGameServerDeployments)], opts...) it := &GameServerDeploymentIterator{} req = proto.Clone(req).(*gamingpb.ListGameServerDeploymentsRequest) it.InternalFetch = func(pageSize int, pageToken string) ([]*gamingpb.GameServerDeployment, string, error) { var resp *gamingpb.ListGameServerDeploymentsResponse req.PageToken = pageToken if pageSize > math.MaxInt32 { req.PageSize = math.MaxInt32 } else { req.PageSize = int32(pageSize) } err := gax.Invoke(ctx, func(ctx context.Context, settings gax.CallSettings) error { var err error resp, err = c.gameServerDeploymentsClient.ListGameServerDeployments(ctx, req, settings.GRPC...) return err }, opts...) if err != nil { return nil, "", err } it.Response = resp return resp.GetGameServerDeployments(), resp.GetNextPageToken(), nil } fetch := func(pageSize int, pageToken string) (string, error) { items, nextPageToken, err := it.InternalFetch(pageSize, pageToken) if err != nil { return "", err } it.items = append(it.items, items...) return nextPageToken, nil } it.pageInfo, it.nextFunc = iterator.NewPageInfo(fetch, it.bufLen, it.takeBuf) it.pageInfo.MaxSize = int(req.GetPageSize()) it.pageInfo.Token = req.GetPageToken() return it } // GetGameServerDeployment gets details of a single game server deployment. func (c *GameServerDeploymentsClient) GetGameServerDeployment(ctx context.Context, req *gamingpb.GetGameServerDeploymentRequest, opts ...gax.CallOption) (*gamingpb.GameServerDeployment, error) { if _, ok := ctx.Deadline(); !ok && !c.disableDeadlines { cctx, cancel := context.WithTimeout(ctx, 60000*time.Millisecond) defer cancel() ctx = cctx } md := metadata.Pairs("x-goog-request-params", fmt.Sprintf("%s=%v", "name", url.QueryEscape(req.GetName()))) ctx = insertMetadata(ctx, c.xGoogMetadata, md) opts = append(c.CallOptions.GetGameServerDeployment[0:len(c.CallOptions.GetGameServerDeployment):len(c.CallOptions.GetGameServerDeployment)], opts...) var resp *gamingpb.GameServerDeployment err := gax.Invoke(ctx, func(ctx context.Context, settings gax.CallSettings) error { var err error resp, err = c.gameServerDeploymentsClient.GetGameServerDeployment(ctx, req, settings.GRPC...) return err }, opts...) if err != nil { return nil, err } return resp, nil } // CreateGameServerDeployment creates a new game server deployment in a given project and location. func (c *GameServerDeploymentsClient) CreateGameServerDeployment(ctx context.Context, req *gamingpb.CreateGameServerDeploymentRequest, opts ...gax.CallOption) (*CreateGameServerDeploymentOperation, error) { if _, ok := ctx.Deadline(); !ok && !c.disableDeadlines { cctx, cancel := context.WithTimeout(ctx, 60000*time.Millisecond) defer cancel() ctx = cctx } md := metadata.Pairs("x-goog-request-params", fmt.Sprintf("%s=%v", "parent", url.QueryEscape(req.GetParent()))) ctx = insertMetadata(ctx, c.xGoogMetadata, md) opts = append(c.CallOptions.CreateGameServerDeployment[0:len(c.CallOptions.CreateGameServerDeployment):len(c.CallOptions.CreateGameServerDeployment)], opts...) var resp *longrunningpb.Operation err := gax.Invoke(ctx, func(ctx context.Context, settings gax.CallSettings) error { var err error resp, err = c.gameServerDeploymentsClient.CreateGameServerDeployment(ctx, req, settings.GRPC...) return err }, opts...) if err != nil { return nil, err } return &CreateGameServerDeploymentOperation{ lro: longrunning.InternalNewOperation(c.LROClient, resp), }, nil } // DeleteGameServerDeployment deletes a single game server deployment. func (c *GameServerDeploymentsClient) DeleteGameServerDeployment(ctx context.Context, req *gamingpb.DeleteGameServerDeploymentRequest, opts ...gax.CallOption) (*DeleteGameServerDeploymentOperation, error) { if _, ok := ctx.Deadline(); !ok && !c.disableDeadlines { cctx, cancel := context.WithTimeout(ctx, 60000*time.Millisecond) defer cancel() ctx = cctx } md := metadata.Pairs("x-goog-request-params", fmt.Sprintf("%s=%v", "name", url.QueryEscape(req.GetName()))) ctx = insertMetadata(ctx, c.xGoogMetadata, md) opts = append(c.CallOptions.DeleteGameServerDeployment[0:len(c.CallOptions.DeleteGameServerDeployment):len(c.CallOptions.DeleteGameServerDeployment)], opts...) var resp *longrunningpb.Operation err := gax.Invoke(ctx, func(ctx context.Context, settings gax.CallSettings) error { var err error resp, err = c.gameServerDeploymentsClient.DeleteGameServerDeployment(ctx, req, settings.GRPC...) return err }, opts...) if err != nil { return nil, err } return &DeleteGameServerDeploymentOperation{ lro: longrunning.InternalNewOperation(c.LROClient, resp), }, nil } // UpdateGameServerDeployment patches a game server deployment. func (c *GameServerDeploymentsClient) UpdateGameServerDeployment(ctx context.Context, req *gamingpb.UpdateGameServerDeploymentRequest, opts ...gax.CallOption) (*UpdateGameServerDeploymentOperation, error) { if _, ok := ctx.Deadline(); !ok && !c.disableDeadlines { cctx, cancel := context.WithTimeout(ctx, 60000*time.Millisecond) defer cancel() ctx = cctx } md := metadata.Pairs("x-goog-request-params", fmt.Sprintf("%s=%v", "game_server_deployment.name", url.QueryEscape(req.GetGameServerDeployment().GetName()))) ctx = insertMetadata(ctx, c.xGoogMetadata, md) opts = append(c.CallOptions.UpdateGameServerDeployment[0:len(c.CallOptions.UpdateGameServerDeployment):len(c.CallOptions.UpdateGameServerDeployment)], opts...) var resp *longrunningpb.Operation err := gax.Invoke(ctx, func(ctx context.Context, settings gax.CallSettings) error { var err error resp, err = c.gameServerDeploymentsClient.UpdateGameServerDeployment(ctx, req, settings.GRPC...) return err }, opts...) if err != nil { return nil, err } return &UpdateGameServerDeploymentOperation{ lro: longrunning.InternalNewOperation(c.LROClient, resp), }, nil } // GetGameServerDeploymentRollout gets details a single game server deployment rollout. func (c *GameServerDeploymentsClient) GetGameServerDeploymentRollout(ctx context.Context, req *gamingpb.GetGameServerDeploymentRolloutRequest, opts ...gax.CallOption) (*gamingpb.GameServerDeploymentRollout, error) { if _, ok := ctx.Deadline(); !ok && !c.disableDeadlines { cctx, cancel := context.WithTimeout(ctx, 60000*time.Millisecond) defer cancel() ctx = cctx } md := metadata.Pairs("x-goog-request-params", fmt.Sprintf("%s=%v", "name", url.QueryEscape(req.GetName()))) ctx = insertMetadata(ctx, c.xGoogMetadata, md) opts = append(c.CallOptions.GetGameServerDeploymentRollout[0:len(c.CallOptions.GetGameServerDeploymentRollout):len(c.CallOptions.GetGameServerDeploymentRollout)], opts...) var resp *gamingpb.GameServerDeploymentRollout err := gax.Invoke(ctx, func(ctx context.Context, settings gax.CallSettings) error { var err error resp, err = c.gameServerDeploymentsClient.GetGameServerDeploymentRollout(ctx, req, settings.GRPC...) return err }, opts...) if err != nil { return nil, err } return resp, nil } // UpdateGameServerDeploymentRollout patches a single game server deployment rollout. // The method will not return an error if the update does not affect any // existing realms. For example - if the default_game_server_config is changed // but all existing realms use the override, that is valid. Similarly, if a // non existing realm is explicitly called out in game_server_config_overrides // field, that will also not result in an error. func (c *GameServerDeploymentsClient) UpdateGameServerDeploymentRollout(ctx context.Context, req *gamingpb.UpdateGameServerDeploymentRolloutRequest, opts ...gax.CallOption) (*UpdateGameServerDeploymentRolloutOperation, error) { if _, ok := ctx.Deadline(); !ok && !c.disableDeadlines { cctx, cancel := context.WithTimeout(ctx, 60000*time.Millisecond) defer cancel() ctx = cctx } md := metadata.Pairs("x-goog-request-params", fmt.Sprintf("%s=%v", "rollout.name", url.QueryEscape(req.GetRollout().GetName()))) ctx = insertMetadata(ctx, c.xGoogMetadata, md) opts = append(c.CallOptions.UpdateGameServerDeploymentRollout[0:len(c.CallOptions.UpdateGameServerDeploymentRollout):len(c.CallOptions.UpdateGameServerDeploymentRollout)], opts...) var resp *longrunningpb.Operation err := gax.Invoke(ctx, func(ctx context.Context, settings gax.CallSettings) error { var err error resp, err = c.gameServerDeploymentsClient.UpdateGameServerDeploymentRollout(ctx, req, settings.GRPC...) return err }, opts...) if err != nil { return nil, err } return &UpdateGameServerDeploymentRolloutOperation{ lro: longrunning.InternalNewOperation(c.LROClient, resp), }, nil } // PreviewGameServerDeploymentRollout previews the game server deployment rollout. This API does not mutate the // rollout resource. func (c *GameServerDeploymentsClient) PreviewGameServerDeploymentRollout(ctx context.Context, req *gamingpb.PreviewGameServerDeploymentRolloutRequest, opts ...gax.CallOption) (*gamingpb.PreviewGameServerDeploymentRolloutResponse, error) { if _, ok := ctx.Deadline(); !ok && !c.disableDeadlines { cctx, cancel := context.WithTimeout(ctx, 60000*time.Millisecond) defer cancel() ctx = cctx } md := metadata.Pairs("x-goog-request-params", fmt.Sprintf("%s=%v", "rollout.name", url.QueryEscape(req.GetRollout().GetName()))) ctx = insertMetadata(ctx, c.xGoogMetadata, md) opts = append(c.CallOptions.PreviewGameServerDeploymentRollout[0:len(c.CallOptions.PreviewGameServerDeploymentRollout):len(c.CallOptions.PreviewGameServerDeploymentRollout)], opts...) var resp *gamingpb.PreviewGameServerDeploymentRolloutResponse err := gax.Invoke(ctx, func(ctx context.Context, settings gax.CallSettings) error { var err error resp, err = c.gameServerDeploymentsClient.PreviewGameServerDeploymentRollout(ctx, req, settings.GRPC...) return err }, opts...) if err != nil { return nil, err } return resp, nil } // FetchDeploymentState retrieves information about the current state of the game server // deployment. Gathers all the Agones fleets and Agones autoscalers, // including fleets running an older version of the game server deployment. func (c *GameServerDeploymentsClient) FetchDeploymentState(ctx context.Context, req *gamingpb.FetchDeploymentStateRequest, opts ...gax.CallOption) (*gamingpb.FetchDeploymentStateResponse, error) { if _, ok := ctx.Deadline(); !ok && !c.disableDeadlines { cctx, cancel := context.WithTimeout(ctx, 120000*time.Millisecond) defer cancel() ctx = cctx } md := metadata.Pairs("x-goog-request-params", fmt.Sprintf("%s=%v", "name", url.QueryEscape(req.GetName()))) ctx = insertMetadata(ctx, c.xGoogMetadata, md) opts = append(c.CallOptions.FetchDeploymentState[0:len(c.CallOptions.FetchDeploymentState):len(c.CallOptions.FetchDeploymentState)], opts...) var resp *gamingpb.FetchDeploymentStateResponse err := gax.Invoke(ctx, func(ctx context.Context, settings gax.CallSettings) error { var err error resp, err = c.gameServerDeploymentsClient.FetchDeploymentState(ctx, req, settings.GRPC...) return err }, opts...) if err != nil { return nil, err } return resp, nil } // CreateGameServerDeploymentOperation manages a long-running operation from CreateGameServerDeployment. type CreateGameServerDeploymentOperation struct { lro *longrunning.Operation } // CreateGameServerDeploymentOperation returns a new CreateGameServerDeploymentOperation from a given name. // The name must be that of a previously created CreateGameServerDeploymentOperation, possibly from a different process. func (c *GameServerDeploymentsClient) CreateGameServerDeploymentOperation(name string) *CreateGameServerDeploymentOperation { return &CreateGameServerDeploymentOperation{ lro: longrunning.InternalNewOperation(c.LROClient, &longrunningpb.Operation{Name: name}), } } // Wait blocks until the long-running operation is completed, returning the response and any errors encountered. // // See documentation of Poll for error-handling information. func (op *CreateGameServerDeploymentOperation) Wait(ctx context.Context, opts ...gax.CallOption) (*gamingpb.GameServerDeployment, error) { var resp gamingpb.GameServerDeployment if err := op.lro.WaitWithInterval(ctx, &resp, time.Minute, opts...); err != nil { return nil, err } return &resp, nil } // Poll fetches the latest state of the long-running operation. // // Poll also fetches the latest metadata, which can be retrieved by Metadata. // // If Poll fails, the error is returned and op is unmodified. If Poll succeeds and // the operation has completed with failure, the error is returned and op.Done will return true. // If Poll succeeds and the operation has completed successfully, // op.Done will return true, and the response of the operation is returned. // If Poll succeeds and the operation has not completed, the returned response and error are both nil. func (op *CreateGameServerDeploymentOperation) Poll(ctx context.Context, opts ...gax.CallOption) (*gamingpb.GameServerDeployment, error) { var resp gamingpb.GameServerDeployment if err := op.lro.Poll(ctx, &resp, opts...); err != nil { return nil, err } if !op.Done() { return nil, nil } return &resp, nil } // Metadata returns metadata associated with the long-running operation. // Metadata itself does not contact the server, but Poll does. // To get the latest metadata, call this method after a successful call to Poll. // If the metadata is not available, the returned metadata and error are both nil. func (op *CreateGameServerDeploymentOperation) Metadata() (*gamingpb.OperationMetadata, error) { var meta gamingpb.OperationMetadata if err := op.lro.Metadata(&meta); err == longrunning.ErrNoMetadata { return nil, nil } else if err != nil { return nil, err } return &meta, nil } // Done reports whether the long-running operation has completed. func (op *CreateGameServerDeploymentOperation) Done() bool { return op.lro.Done() } // Name returns the name of the long-running operation. // The name is assigned by the server and is unique within the service from which the operation is created. func (op *CreateGameServerDeploymentOperation) Name() string { return op.lro.Name() } // DeleteGameServerDeploymentOperation manages a long-running operation from DeleteGameServerDeployment. type DeleteGameServerDeploymentOperation struct { lro *longrunning.Operation } // DeleteGameServerDeploymentOperation returns a new DeleteGameServerDeploymentOperation from a given name. // The name must be that of a previously created DeleteGameServerDeploymentOperation, possibly from a different process. func (c *GameServerDeploymentsClient) DeleteGameServerDeploymentOperation(name string) *DeleteGameServerDeploymentOperation { return &DeleteGameServerDeploymentOperation{ lro: longrunning.InternalNewOperation(c.LROClient, &longrunningpb.Operation{Name: name}), } } // Wait blocks until the long-running operation is completed, returning the response and any errors encountered. // // See documentation of Poll for error-handling information. func (op *DeleteGameServerDeploymentOperation) Wait(ctx context.Context, opts ...gax.CallOption) error { return op.lro.WaitWithInterval(ctx, nil, time.Minute, opts...) } // Poll fetches the latest state of the long-running operation. // // Poll also fetches the latest metadata, which can be retrieved by Metadata. // // If Poll fails, the error is returned and op is unmodified. If Poll succeeds and // the operation has completed with failure, the error is returned and op.Done will return true. // If Poll succeeds and the operation has completed successfully, // op.Done will return true, and the response of the operation is returned. // If Poll succeeds and the operation has not completed, the returned response and error are both nil. func (op *DeleteGameServerDeploymentOperation) Poll(ctx context.Context, opts ...gax.CallOption) error { return op.lro.Poll(ctx, nil, opts...) } // Metadata returns metadata associated with the long-running operation. // Metadata itself does not contact the server, but Poll does. // To get the latest metadata, call this method after a successful call to Poll. // If the metadata is not available, the returned metadata and error are both nil. func (op *DeleteGameServerDeploymentOperation) Metadata() (*gamingpb.OperationMetadata, error) { var meta gamingpb.OperationMetadata if err := op.lro.Metadata(&meta); err == longrunning.ErrNoMetadata { return nil, nil } else if err != nil { return nil, err } return &meta, nil } // Done reports whether the long-running operation has completed. func (op *DeleteGameServerDeploymentOperation) Done() bool { return op.lro.Done() } // Name returns the name of the long-running operation. // The name is assigned by the server and is unique within the service from which the operation is created. func (op *DeleteGameServerDeploymentOperation) Name() string { return op.lro.Name() } // UpdateGameServerDeploymentOperation manages a long-running operation from UpdateGameServerDeployment. type UpdateGameServerDeploymentOperation struct { lro *longrunning.Operation } // UpdateGameServerDeploymentOperation returns a new UpdateGameServerDeploymentOperation from a given name. // The name must be that of a previously created UpdateGameServerDeploymentOperation, possibly from a different process. func (c *GameServerDeploymentsClient) UpdateGameServerDeploymentOperation(name string) *UpdateGameServerDeploymentOperation { return &UpdateGameServerDeploymentOperation{ lro: longrunning.InternalNewOperation(c.LROClient, &longrunningpb.Operation{Name: name}), } } // Wait blocks until the long-running operation is completed, returning the response and any errors encountered. // // See documentation of Poll for error-handling information. func (op *UpdateGameServerDeploymentOperation) Wait(ctx context.Context, opts ...gax.CallOption) (*gamingpb.GameServerDeployment, error) { var resp gamingpb.GameServerDeployment if err := op.lro.WaitWithInterval(ctx, &resp, time.Minute, opts...); err != nil { return nil, err } return &resp, nil } // Poll fetches the latest state of the long-running operation. // // Poll also fetches the latest metadata, which can be retrieved by Metadata. // // If Poll fails, the error is returned and op is unmodified. If Poll succeeds and // the operation has completed with failure, the error is returned and op.Done will return true. // If Poll succeeds and the operation has completed successfully, // op.Done will return true, and the response of the operation is returned. // If Poll succeeds and the operation has not completed, the returned response and error are both nil. func (op *UpdateGameServerDeploymentOperation) Poll(ctx context.Context, opts ...gax.CallOption) (*gamingpb.GameServerDeployment, error) { var resp gamingpb.GameServerDeployment if err := op.lro.Poll(ctx, &resp, opts...); err != nil { return nil, err } if !op.Done() { return nil, nil } return &resp, nil } // Metadata returns metadata associated with the long-running operation. // Metadata itself does not contact the server, but Poll does. // To get the latest metadata, call this method after a successful call to Poll. // If the metadata is not available, the returned metadata and error are both nil. func (op *UpdateGameServerDeploymentOperation) Metadata() (*gamingpb.OperationMetadata, error) { var meta gamingpb.OperationMetadata if err := op.lro.Metadata(&meta); err == longrunning.ErrNoMetadata { return nil, nil } else if err != nil { return nil, err } return &meta, nil } // Done reports whether the long-running operation has completed. func (op *UpdateGameServerDeploymentOperation) Done() bool { return op.lro.Done() } // Name returns the name of the long-running operation. // The name is assigned by the server and is unique within the service from which the operation is created. func (op *UpdateGameServerDeploymentOperation) Name() string { return op.lro.Name() } // UpdateGameServerDeploymentRolloutOperation manages a long-running operation from UpdateGameServerDeploymentRollout. type UpdateGameServerDeploymentRolloutOperation struct { lro *longrunning.Operation } // UpdateGameServerDeploymentRolloutOperation returns a new UpdateGameServerDeploymentRolloutOperation from a given name. // The name must be that of a previously created UpdateGameServerDeploymentRolloutOperation, possibly from a different process. func (c *GameServerDeploymentsClient) UpdateGameServerDeploymentRolloutOperation(name string) *UpdateGameServerDeploymentRolloutOperation { return &UpdateGameServerDeploymentRolloutOperation{ lro: longrunning.InternalNewOperation(c.LROClient, &longrunningpb.Operation{Name: name}), } } // Wait blocks until the long-running operation is completed, returning the response and any errors encountered. // // See documentation of Poll for error-handling information. func (op *UpdateGameServerDeploymentRolloutOperation) Wait(ctx context.Context, opts ...gax.CallOption) (*gamingpb.GameServerDeployment, error) { var resp gamingpb.GameServerDeployment if err := op.lro.WaitWithInterval(ctx, &resp, time.Minute, opts...); err != nil { return nil, err } return &resp, nil } // Poll fetches the latest state of the long-running operation. // // Poll also fetches the latest metadata, which can be retrieved by Metadata. // // If Poll fails, the error is returned and op is unmodified. If Poll succeeds and // the operation has completed with failure, the error is returned and op.Done will return true. // If Poll succeeds and the operation has completed successfully, // op.Done will return true, and the response of the operation is returned. // If Poll succeeds and the operation has not completed, the returned response and error are both nil. func (op *UpdateGameServerDeploymentRolloutOperation) Poll(ctx context.Context, opts ...gax.CallOption) (*gamingpb.GameServerDeployment, error) { var resp gamingpb.GameServerDeployment if err := op.lro.Poll(ctx, &resp, opts...); err != nil { return nil, err } if !op.Done() { return nil, nil } return &resp, nil } // Metadata returns metadata associated with the long-running operation. // Metadata itself does not contact the server, but Poll does. // To get the latest metadata, call this method after a successful call to Poll. // If the metadata is not available, the returned metadata and error are both nil. func (op *UpdateGameServerDeploymentRolloutOperation) Metadata() (*gamingpb.OperationMetadata, error) { var meta gamingpb.OperationMetadata if err := op.lro.Metadata(&meta); err == longrunning.ErrNoMetadata { return nil, nil } else if err != nil { return nil, err } return &meta, nil } // Done reports whether the long-running operation has completed. func (op *UpdateGameServerDeploymentRolloutOperation) Done() bool { return op.lro.Done() } // Name returns the name of the long-running operation. // The name is assigned by the server and is unique within the service from which the operation is created. func (op *UpdateGameServerDeploymentRolloutOperation) Name() string { return op.lro.Name() } // GameServerDeploymentIterator manages a stream of *gamingpb.GameServerDeployment. type GameServerDeploymentIterator struct { items []*gamingpb.GameServerDeployment pageInfo *iterator.PageInfo nextFunc func() error // Response is the raw response for the current page. // It must be cast to the RPC response type. // Calling Next() or InternalFetch() updates this value. Response interface{} // InternalFetch is for use by the Google Cloud Libraries only. // It is not part of the stable interface of this package. // // InternalFetch returns results from a single call to the underlying RPC. // The number of results is no greater than pageSize. // If there are no more results, nextPageToken is empty and err is nil. InternalFetch func(pageSize int, pageToken string) (results []*gamingpb.GameServerDeployment, nextPageToken string, err error) } // PageInfo supports pagination. See the google.golang.org/api/iterator package for details. func (it *GameServerDeploymentIterator) PageInfo() *iterator.PageInfo { return it.pageInfo } // Next returns the next result. Its second return value is iterator.Done if there are no more // results. Once Next returns Done, all subsequent calls will return Done. func (it *GameServerDeploymentIterator) Next() (*gamingpb.GameServerDeployment, error) { var item *gamingpb.GameServerDeployment if err := it.nextFunc(); err != nil { return item, err } item = it.items[0] it.items = it.items[1:] return item, nil } func (it *GameServerDeploymentIterator) bufLen() int { return len(it.items) } func (it *GameServerDeploymentIterator) takeBuf() interface{} { b := it.items it.items = nil return b }