// Copyright 2020 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Code generated by protoc-gen-go_gapic. DO NOT EDIT. package gaming_test import ( "context" gaming "cloud.google.com/go/gaming/apiv1" "google.golang.org/api/iterator" gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1" ) func ExampleNewGameServerDeploymentsClient() { ctx := context.Background() c, err := gaming.NewGameServerDeploymentsClient(ctx) if err != nil { // TODO: Handle error. } // TODO: Use client. _ = c } func ExampleGameServerDeploymentsClient_ListGameServerDeployments() { // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1" // import "google.golang.org/api/iterator" ctx := context.Background() c, err := gaming.NewGameServerDeploymentsClient(ctx) if err != nil { // TODO: Handle error. } req := &gamingpb.ListGameServerDeploymentsRequest{ // TODO: Fill request struct fields. } it := c.ListGameServerDeployments(ctx, req) for { resp, err := it.Next() if err == iterator.Done { break } if err != nil { // TODO: Handle error. } // TODO: Use resp. _ = resp } } func ExampleGameServerDeploymentsClient_GetGameServerDeployment() { // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1" ctx := context.Background() c, err := gaming.NewGameServerDeploymentsClient(ctx) if err != nil { // TODO: Handle error. } req := &gamingpb.GetGameServerDeploymentRequest{ // TODO: Fill request struct fields. } resp, err := c.GetGameServerDeployment(ctx, req) if err != nil { // TODO: Handle error. } // TODO: Use resp. _ = resp } func ExampleGameServerDeploymentsClient_CreateGameServerDeployment() { // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1" ctx := context.Background() c, err := gaming.NewGameServerDeploymentsClient(ctx) if err != nil { // TODO: Handle error. } req := &gamingpb.CreateGameServerDeploymentRequest{ // TODO: Fill request struct fields. } op, err := c.CreateGameServerDeployment(ctx, req) if err != nil { // TODO: Handle error. } resp, err := op.Wait(ctx) if err != nil { // TODO: Handle error. } // TODO: Use resp. _ = resp } func ExampleGameServerDeploymentsClient_DeleteGameServerDeployment() { // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1" ctx := context.Background() c, err := gaming.NewGameServerDeploymentsClient(ctx) if err != nil { // TODO: Handle error. } req := &gamingpb.DeleteGameServerDeploymentRequest{ // TODO: Fill request struct fields. } op, err := c.DeleteGameServerDeployment(ctx, req) if err != nil { // TODO: Handle error. } err = op.Wait(ctx) if err != nil { // TODO: Handle error. } } func ExampleGameServerDeploymentsClient_UpdateGameServerDeployment() { // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1" ctx := context.Background() c, err := gaming.NewGameServerDeploymentsClient(ctx) if err != nil { // TODO: Handle error. } req := &gamingpb.UpdateGameServerDeploymentRequest{ // TODO: Fill request struct fields. } op, err := c.UpdateGameServerDeployment(ctx, req) if err != nil { // TODO: Handle error. } resp, err := op.Wait(ctx) if err != nil { // TODO: Handle error. } // TODO: Use resp. _ = resp } func ExampleGameServerDeploymentsClient_GetGameServerDeploymentRollout() { // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1" ctx := context.Background() c, err := gaming.NewGameServerDeploymentsClient(ctx) if err != nil { // TODO: Handle error. } req := &gamingpb.GetGameServerDeploymentRolloutRequest{ // TODO: Fill request struct fields. } resp, err := c.GetGameServerDeploymentRollout(ctx, req) if err != nil { // TODO: Handle error. } // TODO: Use resp. _ = resp } func ExampleGameServerDeploymentsClient_UpdateGameServerDeploymentRollout() { // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1" ctx := context.Background() c, err := gaming.NewGameServerDeploymentsClient(ctx) if err != nil { // TODO: Handle error. } req := &gamingpb.UpdateGameServerDeploymentRolloutRequest{ // TODO: Fill request struct fields. } op, err := c.UpdateGameServerDeploymentRollout(ctx, req) if err != nil { // TODO: Handle error. } resp, err := op.Wait(ctx) if err != nil { // TODO: Handle error. } // TODO: Use resp. _ = resp } func ExampleGameServerDeploymentsClient_PreviewGameServerDeploymentRollout() { // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1" ctx := context.Background() c, err := gaming.NewGameServerDeploymentsClient(ctx) if err != nil { // TODO: Handle error. } req := &gamingpb.PreviewGameServerDeploymentRolloutRequest{ // TODO: Fill request struct fields. } resp, err := c.PreviewGameServerDeploymentRollout(ctx, req) if err != nil { // TODO: Handle error. } // TODO: Use resp. _ = resp } func ExampleGameServerDeploymentsClient_FetchDeploymentState() { // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1" ctx := context.Background() c, err := gaming.NewGameServerDeploymentsClient(ctx) if err != nil { // TODO: Handle error. } req := &gamingpb.FetchDeploymentStateRequest{ // TODO: Fill request struct fields. } resp, err := c.FetchDeploymentState(ctx, req) if err != nil { // TODO: Handle error. } // TODO: Use resp. _ = resp }