package glfw //#include //#define GLFW_INCLUDE_NONE //#include "glfw/include/GLFW/glfw3.h" import "C" import ( "unsafe" ) // MakeContextCurrent makes the context of the window current. // Originally GLFW 3 passes a null pointer to detach the context. // But since we're using receievers, DetachCurrentContext should // be used instead. func (w *Window) MakeContextCurrent() { C.glfwMakeContextCurrent(w.data) panicError() } // DetachCurrentContext detaches the current context. func DetachCurrentContext() { C.glfwMakeContextCurrent(nil) panicError() } // GetCurrentContext returns the window whose context is current. func GetCurrentContext() *Window { w := C.glfwGetCurrentContext() panicError() if w == nil { return nil } return windows.get(w) } // SwapBuffers swaps the front and back buffers of the window. If the // swap interval is greater than zero, the GPU driver waits the specified number // of screen updates before swapping the buffers. func (w *Window) SwapBuffers() { C.glfwSwapBuffers(w.data) panicError() } // SwapInterval sets the swap interval for the current context, i.e. the number // of screen updates to wait before swapping the buffers of a window and // returning from SwapBuffers. This is sometimes called // 'vertical synchronization', 'vertical retrace synchronization' or 'vsync'. // // Contexts that support either of the WGL_EXT_swap_control_tear and // GLX_EXT_swap_control_tear extensions also accept negative swap intervals, // which allow the driver to swap even if a frame arrives a little bit late. // You can check for the presence of these extensions using // ExtensionSupported. For more information about swap tearing, // see the extension specifications. // // Some GPU drivers do not honor the requested swap interval, either because of // user settings that override the request or due to bugs in the driver. func SwapInterval(interval int) { C.glfwSwapInterval(C.int(interval)) panicError() } // ExtensionSupported returns whether the specified OpenGL or context creation // API extension is supported by the current context. For example, on Windows // both the OpenGL and WGL extension strings are checked. // // As this functions searches one or more extension strings on each call, it is // recommended that you cache its results if it's going to be used frequently. // The extension strings will not change during the lifetime of a context, so // there is no danger in doing this. func ExtensionSupported(extension string) bool { e := C.CString(extension) defer C.free(unsafe.Pointer(e)) ret := glfwbool(C.glfwExtensionSupported(e)) panicError() return ret } // GetProcAddress returns the address of the specified OpenGL or OpenGL ES core // or extension function, if it is supported by the current context. // // A context must be current on the calling thread. Calling this function // without a current context will cause a GLFW_NO_CURRENT_CONTEXT error. // // This function is used to provide GL proc resolving capabilities to an // external C library. func GetProcAddress(procname string) unsafe.Pointer { p := C.CString(procname) defer C.free(unsafe.Pointer(p)) ret := unsafe.Pointer(C.glfwGetProcAddress(p)) panicError() return ret }