#include "_cgo_export.h" void glfwMouseButtonCB(GLFWwindow* window, int button, int action, int mods) { goMouseButtonCB(window, button, action, mods); } void glfwCursorPosCB(GLFWwindow* window, double xpos, double ypos) { goCursorPosCB(window, xpos, ypos); } void glfwCursorEnterCB(GLFWwindow* window, int entered) { goCursorEnterCB(window, entered); } void glfwScrollCB(GLFWwindow* window, double xoff, double yoff) { goScrollCB(window, xoff, yoff); } void glfwKeyCB(GLFWwindow* window, int key, int scancode, int action, int mods) { goKeyCB(window, key, scancode, action, mods); } void glfwCharCB(GLFWwindow* window, unsigned int character) { goCharCB(window, character); } void glfwCharModsCB(GLFWwindow* window, unsigned int character, int mods) { goCharModsCB(window, character, mods); } void glfwDropCB(GLFWwindow* window, int count, const char **names) { goDropCB(window, count, (char**)names); } void glfwSetKeyCallbackCB(GLFWwindow *window) { glfwSetKeyCallback(window, glfwKeyCB); } void glfwSetCharCallbackCB(GLFWwindow *window) { glfwSetCharCallback(window, glfwCharCB); } void glfwSetCharModsCallbackCB(GLFWwindow *window) { glfwSetCharModsCallback(window, glfwCharModsCB); } void glfwSetMouseButtonCallbackCB(GLFWwindow *window) { glfwSetMouseButtonCallback(window, glfwMouseButtonCB); } void glfwSetCursorPosCallbackCB(GLFWwindow *window) { glfwSetCursorPosCallback(window, glfwCursorPosCB); } void glfwSetCursorEnterCallbackCB(GLFWwindow *window) { glfwSetCursorEnterCallback(window, glfwCursorEnterCB); } void glfwSetScrollCallbackCB(GLFWwindow *window) { glfwSetScrollCallback(window, glfwScrollCB); } void glfwSetDropCallbackCB(GLFWwindow *window) { glfwSetDropCallback(window, glfwDropCB); } float GetAxisAtIndex(float *axis, int i) { return axis[i]; } unsigned char GetButtonsAtIndex(unsigned char *buttons, int i) { return buttons[i]; }