package driver // import "go.mongodb.org/mongo-driver/x/mongo/driver" import ( "context" "time" "go.mongodb.org/mongo-driver/mongo/address" "go.mongodb.org/mongo-driver/mongo/description" "go.mongodb.org/mongo-driver/x/bsonx/bsoncore" "go.mongodb.org/mongo-driver/x/mongo/driver/session" ) // Deployment is implemented by types that can select a server from a deployment. type Deployment interface { SelectServer(context.Context, description.ServerSelector) (Server, error) Kind() description.TopologyKind } // Connector represents a type that can connect to a server. type Connector interface { Connect() error } // Disconnector represents a type that can disconnect from a server. type Disconnector interface { Disconnect(context.Context) error } // Subscription represents a subscription to topology updates. A subscriber can receive updates through the // Updates field. type Subscription struct { Updates <-chan description.Topology ID uint64 } // Subscriber represents a type to which another type can subscribe. A subscription contains a channel that // is updated with topology descriptions. type Subscriber interface { Subscribe() (*Subscription, error) Unsubscribe(*Subscription) error } // Server represents a MongoDB server. Implementations should pool connections and handle the // retrieving and returning of connections. type Server interface { Connection(context.Context) (Connection, error) // MinRTT returns the minimum round-trip time to the server observed over the window period. MinRTT() time.Duration } // Connection represents a connection to a MongoDB server. type Connection interface { WriteWireMessage(context.Context, []byte) error ReadWireMessage(ctx context.Context, dst []byte) ([]byte, error) Description() description.Server Close() error ID() string ServerConnectionID() *int32 Address() address.Address Stale() bool } // PinnedConnection represents a Connection that can be pinned by one or more cursors or transactions. Implementations // of this interface should maintain the following invariants: // // 1. Each Pin* call should increment the number of references for the connection. // 2. Each Unpin* call should decrement the number of references for the connection. // 3. Calls to Close() should be ignored until all resources have unpinned the connection. type PinnedConnection interface { Connection PinToCursor() error PinToTransaction() error UnpinFromCursor() error UnpinFromTransaction() error } // The session.LoadBalancedTransactionConnection type is a copy of PinnedConnection that was introduced to avoid // import cycles. This compile-time assertion ensures that these types remain in sync if the PinnedConnection interface // is changed in the future. var _ PinnedConnection = (session.LoadBalancedTransactionConnection)(nil) // LocalAddresser is a type that is able to supply its local address type LocalAddresser interface { LocalAddress() address.Address } // Expirable represents an expirable object. type Expirable interface { Expire() error Alive() bool } // StreamerConnection represents a Connection that supports streaming wire protocol messages using the moreToCome and // exhaustAllowed flags. // // The SetStreaming and CurrentlyStreaming functions correspond to the moreToCome flag on server responses. If a // response has moreToCome set, SetStreaming(true) will be called and CurrentlyStreaming() should return true. // // CanStream corresponds to the exhaustAllowed flag. The operations layer will set exhaustAllowed on outgoing wire // messages to inform the server that the driver supports streaming. type StreamerConnection interface { Connection SetStreaming(bool) CurrentlyStreaming() bool SupportsStreaming() bool } // Compressor is an interface used to compress wire messages. If a Connection supports compression // it should implement this interface as well. The CompressWireMessage method will be called during // the execution of an operation if the wire message is allowed to be compressed. type Compressor interface { CompressWireMessage(src, dst []byte) ([]byte, error) } // ProcessErrorResult represents the result of a ErrorProcessor.ProcessError() call. Exact values for this type can be // checked directly (e.g. res == ServerMarkedUnknown), but it is recommended that applications use the ServerChanged() // function instead. type ProcessErrorResult int const ( // NoChange indicates that the error did not affect the state of the server. NoChange ProcessErrorResult = iota // ServerMarkedUnknown indicates that the error only resulted in the server being marked as Unknown. ServerMarkedUnknown // ConnectionPoolCleared indicates that the error resulted in the server being marked as Unknown and its connection // pool being cleared. ConnectionPoolCleared ) // ServerChanged returns true if the ProcessErrorResult indicates that the server changed from an SDAM perspective // during a ProcessError() call. func (p ProcessErrorResult) ServerChanged() bool { return p != NoChange } // ErrorProcessor implementations can handle processing errors, which may modify their internal state. // If this type is implemented by a Server, then Operation.Execute will call it's ProcessError // method after it decodes a wire message. type ErrorProcessor interface { ProcessError(err error, conn Connection) ProcessErrorResult } // HandshakeInformation contains information extracted from a MongoDB connection handshake. This is a helper type that // augments description.Server by also tracking server connection ID and authentication-related fields. We use this type // rather than adding authentication-related fields to description.Server to avoid retaining sensitive information in a // user-facing type. The server connection ID is stored in this type because unlike description.Server, all handshakes are // correlated with a single network connection. type HandshakeInformation struct { Description description.Server SpeculativeAuthenticate bsoncore.Document ServerConnectionID *int32 SaslSupportedMechs []string } // Handshaker is the interface implemented by types that can perform a MongoDB // handshake over a provided driver.Connection. This is used during connection // initialization. Implementations must be goroutine safe. type Handshaker interface { GetHandshakeInformation(context.Context, address.Address, Connection) (HandshakeInformation, error) FinishHandshake(context.Context, Connection) error } // SingleServerDeployment is an implementation of Deployment that always returns a single server. type SingleServerDeployment struct{ Server } var _ Deployment = SingleServerDeployment{} // SelectServer implements the Deployment interface. This method does not use the // description.SelectedServer provided and instead returns the embedded Server. func (ssd SingleServerDeployment) SelectServer(context.Context, description.ServerSelector) (Server, error) { return ssd.Server, nil } // Kind implements the Deployment interface. It always returns description.Single. func (SingleServerDeployment) Kind() description.TopologyKind { return description.Single } // SingleConnectionDeployment is an implementation of Deployment that always returns the same Connection. This // implementation should only be used for connection handshakes and server heartbeats as it does not implement // ErrorProcessor, which is necessary for application operations. type SingleConnectionDeployment struct{ C Connection } var _ Deployment = SingleConnectionDeployment{} var _ Server = SingleConnectionDeployment{} // SelectServer implements the Deployment interface. This method does not use the // description.SelectedServer provided and instead returns itself. The Connections returned from the // Connection method have a no-op Close method. func (ssd SingleConnectionDeployment) SelectServer(context.Context, description.ServerSelector) (Server, error) { return ssd, nil } // Kind implements the Deployment interface. It always returns description.Single. func (ssd SingleConnectionDeployment) Kind() description.TopologyKind { return description.Single } // Connection implements the Server interface. It always returns the embedded connection. func (ssd SingleConnectionDeployment) Connection(context.Context) (Connection, error) { return ssd.C, nil } // MinRTT always returns 0. It implements the driver.Server interface. func (ssd SingleConnectionDeployment) MinRTT() time.Duration { return 0 } // TODO(GODRIVER-617): We can likely use 1 type for both the Type and the RetryMode by using // 2 bits for the mode and 1 bit for the type. Although in the practical sense, we might not want to // do that since the type of retryability is tied to the operation itself and isn't going change, // e.g. and insert operation will always be a write, however some operations are both reads and // writes, for instance aggregate is a read but with a $out parameter it's a write. // Type specifies whether an operation is a read, write, or unknown. type Type uint // THese are the availables types of Type. const ( _ Type = iota Write Read ) // RetryMode specifies the way that retries are handled for retryable operations. type RetryMode uint // These are the modes available for retrying. const ( // RetryNone disables retrying. RetryNone RetryMode = iota // RetryOnce will enable retrying the entire operation once. RetryOnce // RetryOncePerCommand will enable retrying each command associated with an operation. For // example, if an insert is batch split into 4 commands then each of those commands is eligible // for one retry. RetryOncePerCommand // RetryContext will enable retrying until the context.Context's deadline is exceeded or it is // cancelled. RetryContext ) // Enabled returns if this RetryMode enables retrying. func (rm RetryMode) Enabled() bool { return rm == RetryOnce || rm == RetryOncePerCommand || rm == RetryContext }