/* Copyright 2014-2021 Docker Inc. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ package spdystream import ( "container/heap" "sync" "github.com/moby/spdystream/spdy" ) type prioritizedFrame struct { frame spdy.Frame priority uint8 insertId uint64 } type frameQueue []*prioritizedFrame func (fq frameQueue) Len() int { return len(fq) } func (fq frameQueue) Less(i, j int) bool { if fq[i].priority == fq[j].priority { return fq[i].insertId < fq[j].insertId } return fq[i].priority < fq[j].priority } func (fq frameQueue) Swap(i, j int) { fq[i], fq[j] = fq[j], fq[i] } func (fq *frameQueue) Push(x interface{}) { *fq = append(*fq, x.(*prioritizedFrame)) } func (fq *frameQueue) Pop() interface{} { old := *fq n := len(old) *fq = old[0 : n-1] return old[n-1] } type PriorityFrameQueue struct { queue *frameQueue c *sync.Cond size int nextInsertId uint64 drain bool } func NewPriorityFrameQueue(size int) *PriorityFrameQueue { queue := make(frameQueue, 0, size) heap.Init(&queue) return &PriorityFrameQueue{ queue: &queue, size: size, c: sync.NewCond(&sync.Mutex{}), } } func (q *PriorityFrameQueue) Push(frame spdy.Frame, priority uint8) { q.c.L.Lock() defer q.c.L.Unlock() for q.queue.Len() >= q.size { q.c.Wait() } pFrame := &prioritizedFrame{ frame: frame, priority: priority, insertId: q.nextInsertId, } q.nextInsertId = q.nextInsertId + 1 heap.Push(q.queue, pFrame) q.c.Signal() } func (q *PriorityFrameQueue) Pop() spdy.Frame { q.c.L.Lock() defer q.c.L.Unlock() for q.queue.Len() == 0 { if q.drain { return nil } q.c.Wait() } frame := heap.Pop(q.queue).(*prioritizedFrame).frame q.c.Signal() return frame } func (q *PriorityFrameQueue) Drain() { q.c.L.Lock() defer q.c.L.Unlock() q.drain = true q.c.Broadcast() }