/* Copyright 2014 The Kubernetes Authors. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ package clock import "time" // PassiveClock allows for injecting fake or real clocks into code // that needs to read the current time but does not support scheduling // activity in the future. type PassiveClock interface { Now() time.Time Since(time.Time) time.Duration } // Clock allows for injecting fake or real clocks into code that // needs to do arbitrary things based on time. type Clock interface { PassiveClock After(d time.Duration) <-chan time.Time NewTimer(d time.Duration) Timer Sleep(d time.Duration) Tick(d time.Duration) <-chan time.Time } var _ = Clock(RealClock{}) // RealClock really calls time.Now() type RealClock struct{} // Now returns the current time. func (RealClock) Now() time.Time { return time.Now() } // Since returns time since the specified timestamp. func (RealClock) Since(ts time.Time) time.Duration { return time.Since(ts) } // After is the same as time.After(d). func (RealClock) After(d time.Duration) <-chan time.Time { return time.After(d) } // NewTimer is the same as time.NewTimer(d) func (RealClock) NewTimer(d time.Duration) Timer { return &realTimer{ timer: time.NewTimer(d), } } // Tick is the same as time.Tick(d) func (RealClock) Tick(d time.Duration) <-chan time.Time { return time.Tick(d) } // Sleep is the same as time.Sleep(d) func (RealClock) Sleep(d time.Duration) { time.Sleep(d) } // Timer allows for injecting fake or real timers into code that // needs to do arbitrary things based on time. type Timer interface { C() <-chan time.Time Stop() bool Reset(d time.Duration) bool } var _ = Timer(&realTimer{}) // realTimer is backed by an actual time.Timer. type realTimer struct { timer *time.Timer } // C returns the underlying timer's channel. func (r *realTimer) C() <-chan time.Time { return r.timer.C } // Stop calls Stop() on the underlying timer. func (r *realTimer) Stop() bool { return r.timer.Stop() } // Reset calls Reset() on the underlying timer. func (r *realTimer) Reset(d time.Duration) bool { return r.timer.Reset(d) }