// Code generated by private/model/cli/gen-api/main.go. DO NOT EDIT. package gamelift import ( "context" "github.com/aws/aws-sdk-go-v2/aws" "github.com/aws/aws-sdk-go-v2/internal/awsutil" ) // Represents the input for a request action. type CreatePlayerSessionsInput struct { _ struct{} `type:"structure"` // A unique identifier for the game session to add players to. // // GameSessionId is a required field GameSessionId *string `min:"1" type:"string" required:"true"` // Map of string pairs, each specifying a player ID and a set of developer-defined // information related to the player. Amazon GameLift does not use this data, // so it can be formatted as needed for use in the game. Player data strings // for player IDs not included in the PlayerIds parameter are ignored. PlayerDataMap map[string]string `type:"map"` // List of unique identifiers for the players to be added. // // PlayerIds is a required field PlayerIds []string `min:"1" type:"list" required:"true"` } // String returns the string representation func (s CreatePlayerSessionsInput) String() string { return awsutil.Prettify(s) } // Validate inspects the fields of the type to determine if they are valid. func (s *CreatePlayerSessionsInput) Validate() error { invalidParams := aws.ErrInvalidParams{Context: "CreatePlayerSessionsInput"} if s.GameSessionId == nil { invalidParams.Add(aws.NewErrParamRequired("GameSessionId")) } if s.GameSessionId != nil && len(*s.GameSessionId) < 1 { invalidParams.Add(aws.NewErrParamMinLen("GameSessionId", 1)) } if s.PlayerIds == nil { invalidParams.Add(aws.NewErrParamRequired("PlayerIds")) } if s.PlayerIds != nil && len(s.PlayerIds) < 1 { invalidParams.Add(aws.NewErrParamMinLen("PlayerIds", 1)) } if invalidParams.Len() > 0 { return invalidParams } return nil } // Represents the returned data in response to a request action. type CreatePlayerSessionsOutput struct { _ struct{} `type:"structure"` // A collection of player session objects created for the added players. PlayerSessions []PlayerSession `type:"list"` } // String returns the string representation func (s CreatePlayerSessionsOutput) String() string { return awsutil.Prettify(s) } const opCreatePlayerSessions = "CreatePlayerSessions" // CreatePlayerSessionsRequest returns a request value for making API operation for // Amazon GameLift. // // Reserves open slots in a game session for a group of players. Before players // can be added, a game session must have an ACTIVE status, have a creation // policy of ALLOW_ALL, and have an open player slot. To add a single player // to a game session, use CreatePlayerSession. When a player connects to the // game server and references a player session ID, the game server contacts // the Amazon GameLift service to validate the player reservation and accept // the player. // // To create player sessions, specify a game session ID, a list of player IDs, // and optionally a set of player data strings. If successful, a slot is reserved // in the game session for each player and a set of new PlayerSession objects // is returned. Player sessions cannot be updated. // // Available in Amazon GameLift Local. // // * CreatePlayerSession // // * CreatePlayerSessions // // * DescribePlayerSessions // // * Game session placements StartGameSessionPlacement DescribeGameSessionPlacement // StopGameSessionPlacement // // // Example sending a request using CreatePlayerSessionsRequest. // req := client.CreatePlayerSessionsRequest(params) // resp, err := req.Send(context.TODO()) // if err == nil { // fmt.Println(resp) // } // // Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreatePlayerSessions func (c *Client) CreatePlayerSessionsRequest(input *CreatePlayerSessionsInput) CreatePlayerSessionsRequest { op := &aws.Operation{ Name: opCreatePlayerSessions, HTTPMethod: "POST", HTTPPath: "/", } if input == nil { input = &CreatePlayerSessionsInput{} } req := c.newRequest(op, input, &CreatePlayerSessionsOutput{}) return CreatePlayerSessionsRequest{Request: req, Input: input, Copy: c.CreatePlayerSessionsRequest} } // CreatePlayerSessionsRequest is the request type for the // CreatePlayerSessions API operation. type CreatePlayerSessionsRequest struct { *aws.Request Input *CreatePlayerSessionsInput Copy func(*CreatePlayerSessionsInput) CreatePlayerSessionsRequest } // Send marshals and sends the CreatePlayerSessions API request. func (r CreatePlayerSessionsRequest) Send(ctx context.Context) (*CreatePlayerSessionsResponse, error) { r.Request.SetContext(ctx) err := r.Request.Send() if err != nil { return nil, err } resp := &CreatePlayerSessionsResponse{ CreatePlayerSessionsOutput: r.Request.Data.(*CreatePlayerSessionsOutput), response: &aws.Response{Request: r.Request}, } return resp, nil } // CreatePlayerSessionsResponse is the response type for the // CreatePlayerSessions API operation. type CreatePlayerSessionsResponse struct { *CreatePlayerSessionsOutput response *aws.Response } // SDKResponseMetdata returns the response metadata for the // CreatePlayerSessions request. func (r *CreatePlayerSessionsResponse) SDKResponseMetdata() *aws.Response { return r.response }