// Code generated by private/model/cli/gen-api/main.go. DO NOT EDIT. package gamelift import ( "context" "fmt" "github.com/aws/aws-sdk-go-v2/aws" "github.com/aws/aws-sdk-go-v2/internal/awsutil" ) type CreateScriptInput struct { _ struct{} `type:"structure"` // A descriptive label that is associated with a script. Script names do not // need to be unique. You can use UpdateScript to change this value later. Name *string `min:"1" type:"string"` // The location of the Amazon S3 bucket where a zipped file containing your // Realtime scripts is stored. The storage location must specify the Amazon // S3 bucket name, the zip file name (the "key"), and a role ARN that allows // Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must // be in the same Region where you want to create a new script. By default, // Amazon GameLift uploads the latest version of the zip file; if you have S3 // object versioning turned on, you can use the ObjectVersion parameter to specify // an earlier version. StorageLocation *S3Location `type:"structure"` // A list of labels to assign to the new script resource. Tags are developer-defined // key-value pairs. Tagging AWS resources are useful for resource management, // access management and cost allocation. For more information, see Tagging // AWS Resources (https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html) // in the AWS General Reference. Once the resource is created, you can use TagResource, // UntagResource, and ListTagsForResource to add, remove, and view tags. The // maximum tag limit may be lower than stated. See the AWS General Reference // for actual tagging limits. Tags []Tag `type:"list"` // The version that is associated with a build or script. Version strings do // not need to be unique. You can use UpdateScript to change this value later. Version *string `min:"1" type:"string"` // A data object containing your Realtime scripts and dependencies as a zip // file. The zip file can have one or multiple files. Maximum size of a zip // file is 5 MB. // // When using the AWS CLI tool to create a script, this parameter is set to // the zip file name. It must be prepended with the string "fileb://" to indicate // that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip. // // ZipFile is automatically base64 encoded/decoded by the SDK. ZipFile []byte `type:"blob"` } // String returns the string representation func (s CreateScriptInput) String() string { return awsutil.Prettify(s) } // Validate inspects the fields of the type to determine if they are valid. func (s *CreateScriptInput) Validate() error { invalidParams := aws.ErrInvalidParams{Context: "CreateScriptInput"} if s.Name != nil && len(*s.Name) < 1 { invalidParams.Add(aws.NewErrParamMinLen("Name", 1)) } if s.Version != nil && len(*s.Version) < 1 { invalidParams.Add(aws.NewErrParamMinLen("Version", 1)) } if s.StorageLocation != nil { if err := s.StorageLocation.Validate(); err != nil { invalidParams.AddNested("StorageLocation", err.(aws.ErrInvalidParams)) } } if s.Tags != nil { for i, v := range s.Tags { if err := v.Validate(); err != nil { invalidParams.AddNested(fmt.Sprintf("%s[%v]", "Tags", i), err.(aws.ErrInvalidParams)) } } } if invalidParams.Len() > 0 { return invalidParams } return nil } type CreateScriptOutput struct { _ struct{} `type:"structure"` // The newly created script record with a unique script ID and ARN. The new // script's storage location reflects an Amazon S3 location: (1) If the script // was uploaded from an S3 bucket under your account, the storage location reflects // the information that was provided in the CreateScript request; (2) If the // script file was uploaded from a local zip file, the storage location reflects // an S3 location controls by the Amazon GameLift service. Script *Script `type:"structure"` } // String returns the string representation func (s CreateScriptOutput) String() string { return awsutil.Prettify(s) } const opCreateScript = "CreateScript" // CreateScriptRequest returns a request value for making API operation for // Amazon GameLift. // // Creates a new script record for your Realtime Servers script. Realtime scripts // are JavaScript that provide configuration settings and optional custom game // logic for your game. The script is deployed when you create a Realtime Servers // fleet to host your game sessions. Script logic is executed during an active // game session. // // To create a new script record, specify a script name and provide the script // file(s). The script files and all dependencies must be zipped into a single // file. You can pull the zip file from either of these locations: // // * A locally available directory. Use the ZipFile parameter for this option. // // * An Amazon Simple Storage Service (Amazon S3) bucket under your AWS account. // Use the StorageLocation parameter for this option. You'll need to have // an Identity Access Management (IAM) role that allows the Amazon GameLift // service to access your S3 bucket. // // If the call is successful, a new script record is created with a unique script // ID. If the script file is provided as a local file, the file is uploaded // to an Amazon GameLift-owned S3 bucket and the script record's storage location // reflects this location. If the script file is provided as an S3 bucket, Amazon // GameLift accesses the file at this storage location as needed for deployment. // // Learn more // // Amazon GameLift Realtime Servers (https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html) // // Set Up a Role for Amazon GameLift Access (https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html) // // Related operations // // * CreateScript // // * ListScripts // // * DescribeScript // // * UpdateScript // // * DeleteScript // // // Example sending a request using CreateScriptRequest. // req := client.CreateScriptRequest(params) // resp, err := req.Send(context.TODO()) // if err == nil { // fmt.Println(resp) // } // // Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateScript func (c *Client) CreateScriptRequest(input *CreateScriptInput) CreateScriptRequest { op := &aws.Operation{ Name: opCreateScript, HTTPMethod: "POST", HTTPPath: "/", } if input == nil { input = &CreateScriptInput{} } req := c.newRequest(op, input, &CreateScriptOutput{}) return CreateScriptRequest{Request: req, Input: input, Copy: c.CreateScriptRequest} } // CreateScriptRequest is the request type for the // CreateScript API operation. type CreateScriptRequest struct { *aws.Request Input *CreateScriptInput Copy func(*CreateScriptInput) CreateScriptRequest } // Send marshals and sends the CreateScript API request. func (r CreateScriptRequest) Send(ctx context.Context) (*CreateScriptResponse, error) { r.Request.SetContext(ctx) err := r.Request.Send() if err != nil { return nil, err } resp := &CreateScriptResponse{ CreateScriptOutput: r.Request.Data.(*CreateScriptOutput), response: &aws.Response{Request: r.Request}, } return resp, nil } // CreateScriptResponse is the response type for the // CreateScript API operation. type CreateScriptResponse struct { *CreateScriptOutput response *aws.Response } // SDKResponseMetdata returns the response metadata for the // CreateScript request. func (r *CreateScriptResponse) SDKResponseMetdata() *aws.Response { return r.response }