// Code generated by private/model/cli/gen-api/main.go. DO NOT EDIT. package gamelift import ( "context" "github.com/aws/aws-sdk-go-v2/aws" "github.com/aws/aws-sdk-go-v2/internal/awsutil" ) // Represents the input for a request action. type DeleteGameSessionQueueInput struct { _ struct{} `type:"structure"` // A descriptive label that is associated with game session queue. Queue names // must be unique within each Region. You can use either the queue ID or ARN // value. // // Name is a required field Name *string `min:"1" type:"string" required:"true"` } // String returns the string representation func (s DeleteGameSessionQueueInput) String() string { return awsutil.Prettify(s) } // Validate inspects the fields of the type to determine if they are valid. func (s *DeleteGameSessionQueueInput) Validate() error { invalidParams := aws.ErrInvalidParams{Context: "DeleteGameSessionQueueInput"} if s.Name == nil { invalidParams.Add(aws.NewErrParamRequired("Name")) } if s.Name != nil && len(*s.Name) < 1 { invalidParams.Add(aws.NewErrParamMinLen("Name", 1)) } if invalidParams.Len() > 0 { return invalidParams } return nil } type DeleteGameSessionQueueOutput struct { _ struct{} `type:"structure"` } // String returns the string representation func (s DeleteGameSessionQueueOutput) String() string { return awsutil.Prettify(s) } const opDeleteGameSessionQueue = "DeleteGameSessionQueue" // DeleteGameSessionQueueRequest returns a request value for making API operation for // Amazon GameLift. // // Deletes a game session queue. This action means that any StartGameSessionPlacement // requests that reference this queue will fail. To delete a queue, specify // the queue name. // // Learn more // // Using Multi-Region Queues (https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-intro.html) // // Related operations // // * CreateGameSessionQueue // // * DescribeGameSessionQueues // // * UpdateGameSessionQueue // // * DeleteGameSessionQueue // // // Example sending a request using DeleteGameSessionQueueRequest. // req := client.DeleteGameSessionQueueRequest(params) // resp, err := req.Send(context.TODO()) // if err == nil { // fmt.Println(resp) // } // // Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteGameSessionQueue func (c *Client) DeleteGameSessionQueueRequest(input *DeleteGameSessionQueueInput) DeleteGameSessionQueueRequest { op := &aws.Operation{ Name: opDeleteGameSessionQueue, HTTPMethod: "POST", HTTPPath: "/", } if input == nil { input = &DeleteGameSessionQueueInput{} } req := c.newRequest(op, input, &DeleteGameSessionQueueOutput{}) return DeleteGameSessionQueueRequest{Request: req, Input: input, Copy: c.DeleteGameSessionQueueRequest} } // DeleteGameSessionQueueRequest is the request type for the // DeleteGameSessionQueue API operation. type DeleteGameSessionQueueRequest struct { *aws.Request Input *DeleteGameSessionQueueInput Copy func(*DeleteGameSessionQueueInput) DeleteGameSessionQueueRequest } // Send marshals and sends the DeleteGameSessionQueue API request. func (r DeleteGameSessionQueueRequest) Send(ctx context.Context) (*DeleteGameSessionQueueResponse, error) { r.Request.SetContext(ctx) err := r.Request.Send() if err != nil { return nil, err } resp := &DeleteGameSessionQueueResponse{ DeleteGameSessionQueueOutput: r.Request.Data.(*DeleteGameSessionQueueOutput), response: &aws.Response{Request: r.Request}, } return resp, nil } // DeleteGameSessionQueueResponse is the response type for the // DeleteGameSessionQueue API operation. type DeleteGameSessionQueueResponse struct { *DeleteGameSessionQueueOutput response *aws.Response } // SDKResponseMetdata returns the response metadata for the // DeleteGameSessionQueue request. func (r *DeleteGameSessionQueueResponse) SDKResponseMetdata() *aws.Response { return r.response }