// Code generated by private/model/cli/gen-api/main.go. DO NOT EDIT. package gamelift import ( "context" "github.com/aws/aws-sdk-go-v2/aws" "github.com/aws/aws-sdk-go-v2/internal/awsutil" "github.com/aws/aws-sdk-go-v2/private/protocol" "github.com/aws/aws-sdk-go-v2/private/protocol/jsonrpc" ) type DeregisterGameServerInput struct { _ struct{} `type:"structure"` // An identifier for the game server group where the game server to be de-registered // is running. Use either the GameServerGroup name or ARN value. // // GameServerGroupName is a required field GameServerGroupName *string `min:"1" type:"string" required:"true"` // The identifier for the game server to be de-registered. // // GameServerId is a required field GameServerId *string `min:"3" type:"string" required:"true"` } // String returns the string representation func (s DeregisterGameServerInput) String() string { return awsutil.Prettify(s) } // Validate inspects the fields of the type to determine if they are valid. func (s *DeregisterGameServerInput) Validate() error { invalidParams := aws.ErrInvalidParams{Context: "DeregisterGameServerInput"} if s.GameServerGroupName == nil { invalidParams.Add(aws.NewErrParamRequired("GameServerGroupName")) } if s.GameServerGroupName != nil && len(*s.GameServerGroupName) < 1 { invalidParams.Add(aws.NewErrParamMinLen("GameServerGroupName", 1)) } if s.GameServerId == nil { invalidParams.Add(aws.NewErrParamRequired("GameServerId")) } if s.GameServerId != nil && len(*s.GameServerId) < 3 { invalidParams.Add(aws.NewErrParamMinLen("GameServerId", 3)) } if invalidParams.Len() > 0 { return invalidParams } return nil } type DeregisterGameServerOutput struct { _ struct{} `type:"structure"` } // String returns the string representation func (s DeregisterGameServerOutput) String() string { return awsutil.Prettify(s) } const opDeregisterGameServer = "DeregisterGameServer" // DeregisterGameServerRequest returns a request value for making API operation for // Amazon GameLift. // // This action is part of Amazon GameLift FleetIQ with game server groups, which // is in preview release and is subject to change. // // Removes the game server resource from the game server group. As a result // of this action, the de-registered game server can no longer be claimed and // will not returned in a list of active game servers. // // To de-register a game server, specify the game server group and game server // ID. If successful, this action emits a CloudWatch event with termination // time stamp and reason. // // Learn more // // GameLift FleetIQ Guide (https://docs.aws.amazon.com/gamelift/latest/developerguide/gsg-intro.html) // // Related operations // // * RegisterGameServer // // * ListGameServers // // * ClaimGameServer // // * DescribeGameServer // // * UpdateGameServer // // * DeregisterGameServer // // // Example sending a request using DeregisterGameServerRequest. // req := client.DeregisterGameServerRequest(params) // resp, err := req.Send(context.TODO()) // if err == nil { // fmt.Println(resp) // } // // Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeregisterGameServer func (c *Client) DeregisterGameServerRequest(input *DeregisterGameServerInput) DeregisterGameServerRequest { op := &aws.Operation{ Name: opDeregisterGameServer, HTTPMethod: "POST", HTTPPath: "/", } if input == nil { input = &DeregisterGameServerInput{} } req := c.newRequest(op, input, &DeregisterGameServerOutput{}) req.Handlers.Unmarshal.Remove(jsonrpc.UnmarshalHandler) req.Handlers.Unmarshal.PushBackNamed(protocol.UnmarshalDiscardBodyHandler) return DeregisterGameServerRequest{Request: req, Input: input, Copy: c.DeregisterGameServerRequest} } // DeregisterGameServerRequest is the request type for the // DeregisterGameServer API operation. type DeregisterGameServerRequest struct { *aws.Request Input *DeregisterGameServerInput Copy func(*DeregisterGameServerInput) DeregisterGameServerRequest } // Send marshals and sends the DeregisterGameServer API request. func (r DeregisterGameServerRequest) Send(ctx context.Context) (*DeregisterGameServerResponse, error) { r.Request.SetContext(ctx) err := r.Request.Send() if err != nil { return nil, err } resp := &DeregisterGameServerResponse{ DeregisterGameServerOutput: r.Request.Data.(*DeregisterGameServerOutput), response: &aws.Response{Request: r.Request}, } return resp, nil } // DeregisterGameServerResponse is the response type for the // DeregisterGameServer API operation. type DeregisterGameServerResponse struct { *DeregisterGameServerOutput response *aws.Response } // SDKResponseMetdata returns the response metadata for the // DeregisterGameServer request. func (r *DeregisterGameServerResponse) SDKResponseMetdata() *aws.Response { return r.response }