// Code generated by private/model/cli/gen-api/main.go. DO NOT EDIT. package gamelift import ( "context" "github.com/aws/aws-sdk-go-v2/aws" "github.com/aws/aws-sdk-go-v2/internal/awsutil" ) // Represents the input for a request action. type DescribeGameSessionQueuesInput struct { _ struct{} `type:"structure"` // The maximum number of results to return. Use this parameter with NextToken // to get results as a set of sequential pages. Limit *int64 `min:"1" type:"integer"` // A list of queue names to retrieve information for. You can use either the // queue ID or ARN value. To request settings for all queues, leave this parameter // empty. Names []string `type:"list"` // A token that indicates the start of the next sequential page of results. // Use the token that is returned with a previous call to this action. To start // at the beginning of the result set, do not specify a value. NextToken *string `min:"1" type:"string"` } // String returns the string representation func (s DescribeGameSessionQueuesInput) String() string { return awsutil.Prettify(s) } // Validate inspects the fields of the type to determine if they are valid. func (s *DescribeGameSessionQueuesInput) Validate() error { invalidParams := aws.ErrInvalidParams{Context: "DescribeGameSessionQueuesInput"} if s.Limit != nil && *s.Limit < 1 { invalidParams.Add(aws.NewErrParamMinValue("Limit", 1)) } if s.NextToken != nil && len(*s.NextToken) < 1 { invalidParams.Add(aws.NewErrParamMinLen("NextToken", 1)) } if invalidParams.Len() > 0 { return invalidParams } return nil } // Represents the returned data in response to a request action. type DescribeGameSessionQueuesOutput struct { _ struct{} `type:"structure"` // A collection of objects that describe the requested game session queues. GameSessionQueues []GameSessionQueue `type:"list"` // A token that indicates where to resume retrieving results on the next call // to this action. If no token is returned, these results represent the end // of the list. NextToken *string `min:"1" type:"string"` } // String returns the string representation func (s DescribeGameSessionQueuesOutput) String() string { return awsutil.Prettify(s) } const opDescribeGameSessionQueues = "DescribeGameSessionQueues" // DescribeGameSessionQueuesRequest returns a request value for making API operation for // Amazon GameLift. // // Retrieves the properties for one or more game session queues. When requesting // multiple queues, use the pagination parameters to retrieve results as a set // of sequential pages. If successful, a GameSessionQueue object is returned // for each requested queue. When specifying a list of queues, objects are returned // only for queues that currently exist in the Region. // // Learn more // // View Your Queues (https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-console.html) // // Related operations // // * CreateGameSessionQueue // // * DescribeGameSessionQueues // // * UpdateGameSessionQueue // // * DeleteGameSessionQueue // // // Example sending a request using DescribeGameSessionQueuesRequest. // req := client.DescribeGameSessionQueuesRequest(params) // resp, err := req.Send(context.TODO()) // if err == nil { // fmt.Println(resp) // } // // Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionQueues func (c *Client) DescribeGameSessionQueuesRequest(input *DescribeGameSessionQueuesInput) DescribeGameSessionQueuesRequest { op := &aws.Operation{ Name: opDescribeGameSessionQueues, HTTPMethod: "POST", HTTPPath: "/", } if input == nil { input = &DescribeGameSessionQueuesInput{} } req := c.newRequest(op, input, &DescribeGameSessionQueuesOutput{}) return DescribeGameSessionQueuesRequest{Request: req, Input: input, Copy: c.DescribeGameSessionQueuesRequest} } // DescribeGameSessionQueuesRequest is the request type for the // DescribeGameSessionQueues API operation. type DescribeGameSessionQueuesRequest struct { *aws.Request Input *DescribeGameSessionQueuesInput Copy func(*DescribeGameSessionQueuesInput) DescribeGameSessionQueuesRequest } // Send marshals and sends the DescribeGameSessionQueues API request. func (r DescribeGameSessionQueuesRequest) Send(ctx context.Context) (*DescribeGameSessionQueuesResponse, error) { r.Request.SetContext(ctx) err := r.Request.Send() if err != nil { return nil, err } resp := &DescribeGameSessionQueuesResponse{ DescribeGameSessionQueuesOutput: r.Request.Data.(*DescribeGameSessionQueuesOutput), response: &aws.Response{Request: r.Request}, } return resp, nil } // DescribeGameSessionQueuesResponse is the response type for the // DescribeGameSessionQueues API operation. type DescribeGameSessionQueuesResponse struct { *DescribeGameSessionQueuesOutput response *aws.Response } // SDKResponseMetdata returns the response metadata for the // DescribeGameSessionQueues request. func (r *DescribeGameSessionQueuesResponse) SDKResponseMetdata() *aws.Response { return r.response }