// Code generated by private/model/cli/gen-api/main.go. DO NOT EDIT. package gamelift import ( "context" "github.com/aws/aws-sdk-go-v2/aws" "github.com/aws/aws-sdk-go-v2/internal/awsutil" ) // Represents the input for a request action. type DescribeGameSessionsInput struct { _ struct{} `type:"structure"` // A unique identifier for an alias associated with the fleet to retrieve all // game sessions for. You can use either the alias ID or ARN value. AliasId *string `type:"string"` // A unique identifier for a fleet to retrieve all game sessions for. You can // use either the fleet ID or ARN value. FleetId *string `type:"string"` // A unique identifier for the game session to retrieve. GameSessionId *string `min:"1" type:"string"` // The maximum number of results to return. Use this parameter with NextToken // to get results as a set of sequential pages. Limit *int64 `min:"1" type:"integer"` // Token that indicates the start of the next sequential page of results. Use // the token that is returned with a previous call to this action. To start // at the beginning of the result set, do not specify a value. NextToken *string `min:"1" type:"string"` // Game session status to filter results on. Possible game session statuses // include ACTIVE, TERMINATED, ACTIVATING, and TERMINATING (the last two are // transitory). StatusFilter *string `min:"1" type:"string"` } // String returns the string representation func (s DescribeGameSessionsInput) String() string { return awsutil.Prettify(s) } // Validate inspects the fields of the type to determine if they are valid. func (s *DescribeGameSessionsInput) Validate() error { invalidParams := aws.ErrInvalidParams{Context: "DescribeGameSessionsInput"} if s.GameSessionId != nil && len(*s.GameSessionId) < 1 { invalidParams.Add(aws.NewErrParamMinLen("GameSessionId", 1)) } if s.Limit != nil && *s.Limit < 1 { invalidParams.Add(aws.NewErrParamMinValue("Limit", 1)) } if s.NextToken != nil && len(*s.NextToken) < 1 { invalidParams.Add(aws.NewErrParamMinLen("NextToken", 1)) } if s.StatusFilter != nil && len(*s.StatusFilter) < 1 { invalidParams.Add(aws.NewErrParamMinLen("StatusFilter", 1)) } if invalidParams.Len() > 0 { return invalidParams } return nil } // Represents the returned data in response to a request action. type DescribeGameSessionsOutput struct { _ struct{} `type:"structure"` // A collection of objects containing game session properties for each session // matching the request. GameSessions []GameSession `type:"list"` // Token that indicates where to resume retrieving results on the next call // to this action. If no token is returned, these results represent the end // of the list. NextToken *string `min:"1" type:"string"` } // String returns the string representation func (s DescribeGameSessionsOutput) String() string { return awsutil.Prettify(s) } const opDescribeGameSessions = "DescribeGameSessions" // DescribeGameSessionsRequest returns a request value for making API operation for // Amazon GameLift. // // Retrieves a set of one or more game sessions. Request a specific game session // or request all game sessions on a fleet. Alternatively, use SearchGameSessions // to request a set of active game sessions that are filtered by certain criteria. // To retrieve protection policy settings for game sessions, use DescribeGameSessionDetails. // // To get game sessions, specify one of the following: game session ID, fleet // ID, or alias ID. You can filter this request by game session status. Use // the pagination parameters to retrieve results as a set of sequential pages. // If successful, a GameSession object is returned for each game session matching // the request. // // Available in Amazon GameLift Local. // // * CreateGameSession // // * DescribeGameSessions // // * DescribeGameSessionDetails // // * SearchGameSessions // // * UpdateGameSession // // * GetGameSessionLogUrl // // * Game session placements StartGameSessionPlacement DescribeGameSessionPlacement // StopGameSessionPlacement // // // Example sending a request using DescribeGameSessionsRequest. // req := client.DescribeGameSessionsRequest(params) // resp, err := req.Send(context.TODO()) // if err == nil { // fmt.Println(resp) // } // // Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessions func (c *Client) DescribeGameSessionsRequest(input *DescribeGameSessionsInput) DescribeGameSessionsRequest { op := &aws.Operation{ Name: opDescribeGameSessions, HTTPMethod: "POST", HTTPPath: "/", } if input == nil { input = &DescribeGameSessionsInput{} } req := c.newRequest(op, input, &DescribeGameSessionsOutput{}) return DescribeGameSessionsRequest{Request: req, Input: input, Copy: c.DescribeGameSessionsRequest} } // DescribeGameSessionsRequest is the request type for the // DescribeGameSessions API operation. type DescribeGameSessionsRequest struct { *aws.Request Input *DescribeGameSessionsInput Copy func(*DescribeGameSessionsInput) DescribeGameSessionsRequest } // Send marshals and sends the DescribeGameSessions API request. func (r DescribeGameSessionsRequest) Send(ctx context.Context) (*DescribeGameSessionsResponse, error) { r.Request.SetContext(ctx) err := r.Request.Send() if err != nil { return nil, err } resp := &DescribeGameSessionsResponse{ DescribeGameSessionsOutput: r.Request.Data.(*DescribeGameSessionsOutput), response: &aws.Response{Request: r.Request}, } return resp, nil } // DescribeGameSessionsResponse is the response type for the // DescribeGameSessions API operation. type DescribeGameSessionsResponse struct { *DescribeGameSessionsOutput response *aws.Response } // SDKResponseMetdata returns the response metadata for the // DescribeGameSessions request. func (r *DescribeGameSessionsResponse) SDKResponseMetdata() *aws.Response { return r.response }