// Code generated by private/model/cli/gen-api/main.go. DO NOT EDIT. package gamelift import ( "context" "github.com/aws/aws-sdk-go-v2/aws" "github.com/aws/aws-sdk-go-v2/internal/awsutil" ) // Represents the input for a request action. type DescribePlayerSessionsInput struct { _ struct{} `type:"structure"` // A unique identifier for the game session to retrieve player sessions for. GameSessionId *string `min:"1" type:"string"` // The maximum number of results to return. Use this parameter with NextToken // to get results as a set of sequential pages. If a player session ID is specified, // this parameter is ignored. Limit *int64 `min:"1" type:"integer"` // Token that indicates the start of the next sequential page of results. Use // the token that is returned with a previous call to this action. To start // at the beginning of the result set, do not specify a value. If a player session // ID is specified, this parameter is ignored. NextToken *string `min:"1" type:"string"` // A unique identifier for a player to retrieve player sessions for. PlayerId *string `min:"1" type:"string"` // A unique identifier for a player session to retrieve. PlayerSessionId *string `type:"string"` // Player session status to filter results on. // // Possible player session statuses include the following: // // * RESERVED -- The player session request has been received, but the player // has not yet connected to the server process and/or been validated. // // * ACTIVE -- The player has been validated by the server process and is // currently connected. // // * COMPLETED -- The player connection has been dropped. // // * TIMEDOUT -- A player session request was received, but the player did // not connect and/or was not validated within the timeout limit (60 seconds). PlayerSessionStatusFilter *string `min:"1" type:"string"` } // String returns the string representation func (s DescribePlayerSessionsInput) String() string { return awsutil.Prettify(s) } // Validate inspects the fields of the type to determine if they are valid. func (s *DescribePlayerSessionsInput) Validate() error { invalidParams := aws.ErrInvalidParams{Context: "DescribePlayerSessionsInput"} if s.GameSessionId != nil && len(*s.GameSessionId) < 1 { invalidParams.Add(aws.NewErrParamMinLen("GameSessionId", 1)) } if s.Limit != nil && *s.Limit < 1 { invalidParams.Add(aws.NewErrParamMinValue("Limit", 1)) } if s.NextToken != nil && len(*s.NextToken) < 1 { invalidParams.Add(aws.NewErrParamMinLen("NextToken", 1)) } if s.PlayerId != nil && len(*s.PlayerId) < 1 { invalidParams.Add(aws.NewErrParamMinLen("PlayerId", 1)) } if s.PlayerSessionStatusFilter != nil && len(*s.PlayerSessionStatusFilter) < 1 { invalidParams.Add(aws.NewErrParamMinLen("PlayerSessionStatusFilter", 1)) } if invalidParams.Len() > 0 { return invalidParams } return nil } // Represents the returned data in response to a request action. type DescribePlayerSessionsOutput struct { _ struct{} `type:"structure"` // Token that indicates where to resume retrieving results on the next call // to this action. If no token is returned, these results represent the end // of the list. NextToken *string `min:"1" type:"string"` // A collection of objects containing properties for each player session that // matches the request. PlayerSessions []PlayerSession `type:"list"` } // String returns the string representation func (s DescribePlayerSessionsOutput) String() string { return awsutil.Prettify(s) } const opDescribePlayerSessions = "DescribePlayerSessions" // DescribePlayerSessionsRequest returns a request value for making API operation for // Amazon GameLift. // // Retrieves properties for one or more player sessions. This action can be // used in several ways: (1) provide a PlayerSessionId to request properties // for a specific player session; (2) provide a GameSessionId to request properties // for all player sessions in the specified game session; (3) provide a PlayerId // to request properties for all player sessions of a specified player. // // To get game session record(s), specify only one of the following: a player // session ID, a game session ID, or a player ID. You can filter this request // by player session status. Use the pagination parameters to retrieve results // as a set of sequential pages. If successful, a PlayerSession object is returned // for each session matching the request. // // Available in Amazon GameLift Local. // // * CreatePlayerSession // // * CreatePlayerSessions // // * DescribePlayerSessions // // * Game session placements StartGameSessionPlacement DescribeGameSessionPlacement // StopGameSessionPlacement // // // Example sending a request using DescribePlayerSessionsRequest. // req := client.DescribePlayerSessionsRequest(params) // resp, err := req.Send(context.TODO()) // if err == nil { // fmt.Println(resp) // } // // Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribePlayerSessions func (c *Client) DescribePlayerSessionsRequest(input *DescribePlayerSessionsInput) DescribePlayerSessionsRequest { op := &aws.Operation{ Name: opDescribePlayerSessions, HTTPMethod: "POST", HTTPPath: "/", } if input == nil { input = &DescribePlayerSessionsInput{} } req := c.newRequest(op, input, &DescribePlayerSessionsOutput{}) return DescribePlayerSessionsRequest{Request: req, Input: input, Copy: c.DescribePlayerSessionsRequest} } // DescribePlayerSessionsRequest is the request type for the // DescribePlayerSessions API operation. type DescribePlayerSessionsRequest struct { *aws.Request Input *DescribePlayerSessionsInput Copy func(*DescribePlayerSessionsInput) DescribePlayerSessionsRequest } // Send marshals and sends the DescribePlayerSessions API request. func (r DescribePlayerSessionsRequest) Send(ctx context.Context) (*DescribePlayerSessionsResponse, error) { r.Request.SetContext(ctx) err := r.Request.Send() if err != nil { return nil, err } resp := &DescribePlayerSessionsResponse{ DescribePlayerSessionsOutput: r.Request.Data.(*DescribePlayerSessionsOutput), response: &aws.Response{Request: r.Request}, } return resp, nil } // DescribePlayerSessionsResponse is the response type for the // DescribePlayerSessions API operation. type DescribePlayerSessionsResponse struct { *DescribePlayerSessionsOutput response *aws.Response } // SDKResponseMetdata returns the response metadata for the // DescribePlayerSessions request. func (r *DescribePlayerSessionsResponse) SDKResponseMetdata() *aws.Response { return r.response }