// Code generated by private/model/cli/gen-api/main.go. DO NOT EDIT. package gamelift import ( "context" "github.com/aws/aws-sdk-go-v2/aws" "github.com/aws/aws-sdk-go-v2/internal/awsutil" ) // Represents the input for a request action. type UpdateFleetAttributesInput struct { _ struct{} `type:"structure"` // Human-readable description of a fleet. Description *string `min:"1" type:"string"` // A unique identifier for a fleet to update attribute metadata for. You can // use either the fleet ID or ARN value. // // FleetId is a required field FleetId *string `type:"string" required:"true"` // Names of metric groups to include this fleet in. Amazon CloudWatch uses a // fleet metric group is to aggregate metrics from multiple fleets. Use an existing // metric group name to add this fleet to the group. Or use a new name to create // a new metric group. A fleet can only be included in one metric group at a // time. MetricGroups []string `type:"list"` // A descriptive label that is associated with a fleet. Fleet names do not need // to be unique. Name *string `min:"1" type:"string"` // Game session protection policy to apply to all new instances created in this // fleet. Instances that already exist are not affected. You can set protection // for individual instances using UpdateGameSession. // // * NoProtection -- The game session can be terminated during a scale-down // event. // // * FullProtection -- If the game session is in an ACTIVE status, it cannot // be terminated during a scale-down event. NewGameSessionProtectionPolicy ProtectionPolicy `type:"string" enum:"true"` // Policy that limits the number of game sessions an individual player can create // over a span of time. ResourceCreationLimitPolicy *ResourceCreationLimitPolicy `type:"structure"` } // String returns the string representation func (s UpdateFleetAttributesInput) String() string { return awsutil.Prettify(s) } // Validate inspects the fields of the type to determine if they are valid. func (s *UpdateFleetAttributesInput) Validate() error { invalidParams := aws.ErrInvalidParams{Context: "UpdateFleetAttributesInput"} if s.Description != nil && len(*s.Description) < 1 { invalidParams.Add(aws.NewErrParamMinLen("Description", 1)) } if s.FleetId == nil { invalidParams.Add(aws.NewErrParamRequired("FleetId")) } if s.Name != nil && len(*s.Name) < 1 { invalidParams.Add(aws.NewErrParamMinLen("Name", 1)) } if invalidParams.Len() > 0 { return invalidParams } return nil } // Represents the returned data in response to a request action. type UpdateFleetAttributesOutput struct { _ struct{} `type:"structure"` // A unique identifier for a fleet that was updated. Use either the fleet ID // or ARN value. FleetId *string `type:"string"` } // String returns the string representation func (s UpdateFleetAttributesOutput) String() string { return awsutil.Prettify(s) } const opUpdateFleetAttributes = "UpdateFleetAttributes" // UpdateFleetAttributesRequest returns a request value for making API operation for // Amazon GameLift. // // Updates fleet properties, including name and description, for a fleet. To // update metadata, specify the fleet ID and the property values that you want // to change. If successful, the fleet ID for the updated fleet is returned. // // Learn more // // Setting up GameLift Fleets (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html) // // Related operations // // * CreateFleet // // * ListFleets // // * DeleteFleet // // * DescribeFleetAttributes // // * Update fleets: UpdateFleetAttributes UpdateFleetCapacity UpdateFleetPortSettings // UpdateRuntimeConfiguration // // * StartFleetActions or StopFleetActions // // // Example sending a request using UpdateFleetAttributesRequest. // req := client.UpdateFleetAttributesRequest(params) // resp, err := req.Send(context.TODO()) // if err == nil { // fmt.Println(resp) // } // // Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetAttributes func (c *Client) UpdateFleetAttributesRequest(input *UpdateFleetAttributesInput) UpdateFleetAttributesRequest { op := &aws.Operation{ Name: opUpdateFleetAttributes, HTTPMethod: "POST", HTTPPath: "/", } if input == nil { input = &UpdateFleetAttributesInput{} } req := c.newRequest(op, input, &UpdateFleetAttributesOutput{}) return UpdateFleetAttributesRequest{Request: req, Input: input, Copy: c.UpdateFleetAttributesRequest} } // UpdateFleetAttributesRequest is the request type for the // UpdateFleetAttributes API operation. type UpdateFleetAttributesRequest struct { *aws.Request Input *UpdateFleetAttributesInput Copy func(*UpdateFleetAttributesInput) UpdateFleetAttributesRequest } // Send marshals and sends the UpdateFleetAttributes API request. func (r UpdateFleetAttributesRequest) Send(ctx context.Context) (*UpdateFleetAttributesResponse, error) { r.Request.SetContext(ctx) err := r.Request.Send() if err != nil { return nil, err } resp := &UpdateFleetAttributesResponse{ UpdateFleetAttributesOutput: r.Request.Data.(*UpdateFleetAttributesOutput), response: &aws.Response{Request: r.Request}, } return resp, nil } // UpdateFleetAttributesResponse is the response type for the // UpdateFleetAttributes API operation. type UpdateFleetAttributesResponse struct { *UpdateFleetAttributesOutput response *aws.Response } // SDKResponseMetdata returns the response metadata for the // UpdateFleetAttributes request. func (r *UpdateFleetAttributesResponse) SDKResponseMetdata() *aws.Response { return r.response }