// Code generated by private/model/cli/gen-api/main.go. DO NOT EDIT. package gamelift import ( "context" "github.com/aws/aws-sdk-go-v2/aws" "github.com/aws/aws-sdk-go-v2/internal/awsutil" ) // Represents the input for a request action. type UpdateFleetCapacityInput struct { _ struct{} `type:"structure"` // Number of EC2 instances you want this fleet to host. DesiredInstances *int64 `type:"integer"` // A unique identifier for a fleet to update capacity for. You can use either // the fleet ID or ARN value. // // FleetId is a required field FleetId *string `type:"string" required:"true"` // The maximum value allowed for the fleet's instance count. Default if not // set is 1. MaxSize *int64 `type:"integer"` // The minimum value allowed for the fleet's instance count. Default if not // set is 0. MinSize *int64 `type:"integer"` } // String returns the string representation func (s UpdateFleetCapacityInput) String() string { return awsutil.Prettify(s) } // Validate inspects the fields of the type to determine if they are valid. func (s *UpdateFleetCapacityInput) Validate() error { invalidParams := aws.ErrInvalidParams{Context: "UpdateFleetCapacityInput"} if s.FleetId == nil { invalidParams.Add(aws.NewErrParamRequired("FleetId")) } if invalidParams.Len() > 0 { return invalidParams } return nil } // Represents the returned data in response to a request action. type UpdateFleetCapacityOutput struct { _ struct{} `type:"structure"` // A unique identifier for a fleet that was updated. FleetId *string `type:"string"` } // String returns the string representation func (s UpdateFleetCapacityOutput) String() string { return awsutil.Prettify(s) } const opUpdateFleetCapacity = "UpdateFleetCapacity" // UpdateFleetCapacityRequest returns a request value for making API operation for // Amazon GameLift. // // Updates capacity settings for a fleet. Use this action to specify the number // of EC2 instances (hosts) that you want this fleet to contain. Before calling // this action, you may want to call DescribeEC2InstanceLimits to get the maximum // capacity based on the fleet's EC2 instance type. // // Specify minimum and maximum number of instances. Amazon GameLift will not // change fleet capacity to values fall outside of this range. This is particularly // important when using auto-scaling (see PutScalingPolicy) to allow capacity // to adjust based on player demand while imposing limits on automatic adjustments. // // To update fleet capacity, specify the fleet ID and the number of instances // you want the fleet to host. If successful, Amazon GameLift starts or terminates // instances so that the fleet's active instance count matches the desired instance // count. You can view a fleet's current capacity information by calling DescribeFleetCapacity. // If the desired instance count is higher than the instance type's limit, the // "Limit Exceeded" exception occurs. // // Learn more // // Setting up GameLift Fleets (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html) // // Related operations // // * CreateFleet // // * ListFleets // // * DeleteFleet // // * DescribeFleetAttributes // // * Update fleets: UpdateFleetAttributes UpdateFleetCapacity UpdateFleetPortSettings // UpdateRuntimeConfiguration // // * StartFleetActions or StopFleetActions // // // Example sending a request using UpdateFleetCapacityRequest. // req := client.UpdateFleetCapacityRequest(params) // resp, err := req.Send(context.TODO()) // if err == nil { // fmt.Println(resp) // } // // Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetCapacity func (c *Client) UpdateFleetCapacityRequest(input *UpdateFleetCapacityInput) UpdateFleetCapacityRequest { op := &aws.Operation{ Name: opUpdateFleetCapacity, HTTPMethod: "POST", HTTPPath: "/", } if input == nil { input = &UpdateFleetCapacityInput{} } req := c.newRequest(op, input, &UpdateFleetCapacityOutput{}) return UpdateFleetCapacityRequest{Request: req, Input: input, Copy: c.UpdateFleetCapacityRequest} } // UpdateFleetCapacityRequest is the request type for the // UpdateFleetCapacity API operation. type UpdateFleetCapacityRequest struct { *aws.Request Input *UpdateFleetCapacityInput Copy func(*UpdateFleetCapacityInput) UpdateFleetCapacityRequest } // Send marshals and sends the UpdateFleetCapacity API request. func (r UpdateFleetCapacityRequest) Send(ctx context.Context) (*UpdateFleetCapacityResponse, error) { r.Request.SetContext(ctx) err := r.Request.Send() if err != nil { return nil, err } resp := &UpdateFleetCapacityResponse{ UpdateFleetCapacityOutput: r.Request.Data.(*UpdateFleetCapacityOutput), response: &aws.Response{Request: r.Request}, } return resp, nil } // UpdateFleetCapacityResponse is the response type for the // UpdateFleetCapacity API operation. type UpdateFleetCapacityResponse struct { *UpdateFleetCapacityOutput response *aws.Response } // SDKResponseMetdata returns the response metadata for the // UpdateFleetCapacity request. func (r *UpdateFleetCapacityResponse) SDKResponseMetdata() *aws.Response { return r.response }