// Code generated by private/model/cli/gen-api/main.go. DO NOT EDIT. package gamelift import ( "context" "github.com/aws/aws-sdk-go-v2/aws" "github.com/aws/aws-sdk-go-v2/internal/awsutil" ) // Represents the input for a request action. type UpdateGameSessionInput struct { _ struct{} `type:"structure"` // A unique identifier for the game session to update. // // GameSessionId is a required field GameSessionId *string `min:"1" type:"string" required:"true"` // The maximum number of players that can be connected simultaneously to the // game session. MaximumPlayerSessionCount *int64 `type:"integer"` // A descriptive label that is associated with a game session. Session names // do not need to be unique. Name *string `min:"1" type:"string"` // Policy determining whether or not the game session accepts new players. PlayerSessionCreationPolicy PlayerSessionCreationPolicy `type:"string" enum:"true"` // Game session protection policy to apply to this game session only. // // * NoProtection -- The game session can be terminated during a scale-down // event. // // * FullProtection -- If the game session is in an ACTIVE status, it cannot // be terminated during a scale-down event. ProtectionPolicy ProtectionPolicy `type:"string" enum:"true"` } // String returns the string representation func (s UpdateGameSessionInput) String() string { return awsutil.Prettify(s) } // Validate inspects the fields of the type to determine if they are valid. func (s *UpdateGameSessionInput) Validate() error { invalidParams := aws.ErrInvalidParams{Context: "UpdateGameSessionInput"} if s.GameSessionId == nil { invalidParams.Add(aws.NewErrParamRequired("GameSessionId")) } if s.GameSessionId != nil && len(*s.GameSessionId) < 1 { invalidParams.Add(aws.NewErrParamMinLen("GameSessionId", 1)) } if s.Name != nil && len(*s.Name) < 1 { invalidParams.Add(aws.NewErrParamMinLen("Name", 1)) } if invalidParams.Len() > 0 { return invalidParams } return nil } // Represents the returned data in response to a request action. type UpdateGameSessionOutput struct { _ struct{} `type:"structure"` // The updated game session metadata. GameSession *GameSession `type:"structure"` } // String returns the string representation func (s UpdateGameSessionOutput) String() string { return awsutil.Prettify(s) } const opUpdateGameSession = "UpdateGameSession" // UpdateGameSessionRequest returns a request value for making API operation for // Amazon GameLift. // // Updates game session properties. This includes the session name, maximum // player count, protection policy, which controls whether or not an active // game session can be terminated during a scale-down event, and the player // session creation policy, which controls whether or not new players can join // the session. To update a game session, specify the game session ID and the // values you want to change. If successful, an updated GameSession object is // returned. // // * CreateGameSession // // * DescribeGameSessions // // * DescribeGameSessionDetails // // * SearchGameSessions // // * UpdateGameSession // // * GetGameSessionLogUrl // // * Game session placements StartGameSessionPlacement DescribeGameSessionPlacement // StopGameSessionPlacement // // // Example sending a request using UpdateGameSessionRequest. // req := client.UpdateGameSessionRequest(params) // resp, err := req.Send(context.TODO()) // if err == nil { // fmt.Println(resp) // } // // Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameSession func (c *Client) UpdateGameSessionRequest(input *UpdateGameSessionInput) UpdateGameSessionRequest { op := &aws.Operation{ Name: opUpdateGameSession, HTTPMethod: "POST", HTTPPath: "/", } if input == nil { input = &UpdateGameSessionInput{} } req := c.newRequest(op, input, &UpdateGameSessionOutput{}) return UpdateGameSessionRequest{Request: req, Input: input, Copy: c.UpdateGameSessionRequest} } // UpdateGameSessionRequest is the request type for the // UpdateGameSession API operation. type UpdateGameSessionRequest struct { *aws.Request Input *UpdateGameSessionInput Copy func(*UpdateGameSessionInput) UpdateGameSessionRequest } // Send marshals and sends the UpdateGameSession API request. func (r UpdateGameSessionRequest) Send(ctx context.Context) (*UpdateGameSessionResponse, error) { r.Request.SetContext(ctx) err := r.Request.Send() if err != nil { return nil, err } resp := &UpdateGameSessionResponse{ UpdateGameSessionOutput: r.Request.Data.(*UpdateGameSessionOutput), response: &aws.Response{Request: r.Request}, } return resp, nil } // UpdateGameSessionResponse is the response type for the // UpdateGameSession API operation. type UpdateGameSessionResponse struct { *UpdateGameSessionOutput response *aws.Response } // SDKResponseMetdata returns the response metadata for the // UpdateGameSession request. func (r *UpdateGameSessionResponse) SDKResponseMetdata() *aws.Response { return r.response }