// Code generated by private/model/cli/gen-api/main.go. DO NOT EDIT. package gamelift import ( "context" "fmt" "github.com/aws/aws-sdk-go-v2/aws" "github.com/aws/aws-sdk-go-v2/internal/awsutil" ) // Represents the input for a request action. type UpdateGameSessionQueueInput struct { _ struct{} `type:"structure"` // A list of fleets that can be used to fulfill game session placement requests // in the queue. Fleets are identified by either a fleet ARN or a fleet alias // ARN. Destinations are listed in default preference order. When updating this // list, provide a complete list of destinations. Destinations []GameSessionQueueDestination `type:"list"` // A descriptive label that is associated with game session queue. Queue names // must be unique within each Region. You can use either the queue ID or ARN // value. // // Name is a required field Name *string `min:"1" type:"string" required:"true"` // A collection of latency policies to apply when processing game sessions placement // requests with player latency information. Multiple policies are evaluated // in order of the maximum latency value, starting with the lowest latency values. // With just one policy, the policy is enforced at the start of the game session // placement for the duration period. With multiple policies, each policy is // enforced consecutively for its duration period. For example, a queue might // enforce a 60-second policy followed by a 120-second policy, and then no policy // for the remainder of the placement. When updating policies, provide a complete // collection of policies. PlayerLatencyPolicies []PlayerLatencyPolicy `type:"list"` // The maximum time, in seconds, that a new game session placement request remains // in the queue. When a request exceeds this time, the game session placement // changes to a TIMED_OUT status. TimeoutInSeconds *int64 `type:"integer"` } // String returns the string representation func (s UpdateGameSessionQueueInput) String() string { return awsutil.Prettify(s) } // Validate inspects the fields of the type to determine if they are valid. func (s *UpdateGameSessionQueueInput) Validate() error { invalidParams := aws.ErrInvalidParams{Context: "UpdateGameSessionQueueInput"} if s.Name == nil { invalidParams.Add(aws.NewErrParamRequired("Name")) } if s.Name != nil && len(*s.Name) < 1 { invalidParams.Add(aws.NewErrParamMinLen("Name", 1)) } if s.Destinations != nil { for i, v := range s.Destinations { if err := v.Validate(); err != nil { invalidParams.AddNested(fmt.Sprintf("%s[%v]", "Destinations", i), err.(aws.ErrInvalidParams)) } } } if invalidParams.Len() > 0 { return invalidParams } return nil } // Represents the returned data in response to a request action. type UpdateGameSessionQueueOutput struct { _ struct{} `type:"structure"` // An object that describes the newly updated game session queue. GameSessionQueue *GameSessionQueue `type:"structure"` } // String returns the string representation func (s UpdateGameSessionQueueOutput) String() string { return awsutil.Prettify(s) } const opUpdateGameSessionQueue = "UpdateGameSessionQueue" // UpdateGameSessionQueueRequest returns a request value for making API operation for // Amazon GameLift. // // Updates settings for a game session queue, which determines how new game // session requests in the queue are processed. To update settings, specify // the queue name to be updated and provide the new settings. When updating // destinations, provide a complete list of destinations. // // Learn more // // Using Multi-Region Queues (https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-intro.html) // // Related operations // // * CreateGameSessionQueue // // * DescribeGameSessionQueues // // * UpdateGameSessionQueue // // * DeleteGameSessionQueue // // // Example sending a request using UpdateGameSessionQueueRequest. // req := client.UpdateGameSessionQueueRequest(params) // resp, err := req.Send(context.TODO()) // if err == nil { // fmt.Println(resp) // } // // Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameSessionQueue func (c *Client) UpdateGameSessionQueueRequest(input *UpdateGameSessionQueueInput) UpdateGameSessionQueueRequest { op := &aws.Operation{ Name: opUpdateGameSessionQueue, HTTPMethod: "POST", HTTPPath: "/", } if input == nil { input = &UpdateGameSessionQueueInput{} } req := c.newRequest(op, input, &UpdateGameSessionQueueOutput{}) return UpdateGameSessionQueueRequest{Request: req, Input: input, Copy: c.UpdateGameSessionQueueRequest} } // UpdateGameSessionQueueRequest is the request type for the // UpdateGameSessionQueue API operation. type UpdateGameSessionQueueRequest struct { *aws.Request Input *UpdateGameSessionQueueInput Copy func(*UpdateGameSessionQueueInput) UpdateGameSessionQueueRequest } // Send marshals and sends the UpdateGameSessionQueue API request. func (r UpdateGameSessionQueueRequest) Send(ctx context.Context) (*UpdateGameSessionQueueResponse, error) { r.Request.SetContext(ctx) err := r.Request.Send() if err != nil { return nil, err } resp := &UpdateGameSessionQueueResponse{ UpdateGameSessionQueueOutput: r.Request.Data.(*UpdateGameSessionQueueOutput), response: &aws.Response{Request: r.Request}, } return resp, nil } // UpdateGameSessionQueueResponse is the response type for the // UpdateGameSessionQueue API operation. type UpdateGameSessionQueueResponse struct { *UpdateGameSessionQueueOutput response *aws.Response } // SDKResponseMetdata returns the response metadata for the // UpdateGameSessionQueue request. func (r *UpdateGameSessionQueueResponse) SDKResponseMetdata() *aws.Response { return r.response }