// Code generated by private/model/cli/gen-api/main.go. DO NOT EDIT. package gamelift import ( "context" "github.com/aws/aws-sdk-go-v2/aws" "github.com/aws/aws-sdk-go-v2/internal/awsutil" ) // Represents the input for a request action. type UpdateRuntimeConfigurationInput struct { _ struct{} `type:"structure"` // A unique identifier for a fleet to update runtime configuration for. You // can use either the fleet ID or ARN value. // // FleetId is a required field FleetId *string `type:"string" required:"true"` // Instructions for launching server processes on each instance in the fleet. // Server processes run either a custom game build executable or a Realtime // Servers script. The runtime configuration lists the types of server processes // to run on an instance and includes the following configuration settings: // the server executable or launch script file, launch parameters, and the number // of processes to run concurrently on each instance. A CreateFleet request // must include a runtime configuration with at least one server process configuration. // // RuntimeConfiguration is a required field RuntimeConfiguration *RuntimeConfiguration `type:"structure" required:"true"` } // String returns the string representation func (s UpdateRuntimeConfigurationInput) String() string { return awsutil.Prettify(s) } // Validate inspects the fields of the type to determine if they are valid. func (s *UpdateRuntimeConfigurationInput) Validate() error { invalidParams := aws.ErrInvalidParams{Context: "UpdateRuntimeConfigurationInput"} if s.FleetId == nil { invalidParams.Add(aws.NewErrParamRequired("FleetId")) } if s.RuntimeConfiguration == nil { invalidParams.Add(aws.NewErrParamRequired("RuntimeConfiguration")) } if s.RuntimeConfiguration != nil { if err := s.RuntimeConfiguration.Validate(); err != nil { invalidParams.AddNested("RuntimeConfiguration", err.(aws.ErrInvalidParams)) } } if invalidParams.Len() > 0 { return invalidParams } return nil } // Represents the returned data in response to a request action. type UpdateRuntimeConfigurationOutput struct { _ struct{} `type:"structure"` // The runtime configuration currently in force. If the update was successful, // this object matches the one in the request. RuntimeConfiguration *RuntimeConfiguration `type:"structure"` } // String returns the string representation func (s UpdateRuntimeConfigurationOutput) String() string { return awsutil.Prettify(s) } const opUpdateRuntimeConfiguration = "UpdateRuntimeConfiguration" // UpdateRuntimeConfigurationRequest returns a request value for making API operation for // Amazon GameLift. // // Updates the current runtime configuration for the specified fleet, which // tells Amazon GameLift how to launch server processes on instances in the // fleet. You can update a fleet's runtime configuration at any time after the // fleet is created; it does not need to be in an ACTIVE status. // // To update runtime configuration, specify the fleet ID and provide a RuntimeConfiguration // object with an updated set of server process configurations. // // Each instance in a Amazon GameLift fleet checks regularly for an updated // runtime configuration and changes how it launches server processes to comply // with the latest version. Existing server processes are not affected by the // update; runtime configuration changes are applied gradually as existing processes // shut down and new processes are launched during Amazon GameLift's normal // process recycling activity. // // Learn more // // Setting up GameLift Fleets (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html) // // Related operations // // * CreateFleet // // * ListFleets // // * DeleteFleet // // * DescribeFleetAttributes // // * Update fleets: UpdateFleetAttributes UpdateFleetCapacity UpdateFleetPortSettings // UpdateRuntimeConfiguration // // * StartFleetActions or StopFleetActions // // // Example sending a request using UpdateRuntimeConfigurationRequest. // req := client.UpdateRuntimeConfigurationRequest(params) // resp, err := req.Send(context.TODO()) // if err == nil { // fmt.Println(resp) // } // // Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateRuntimeConfiguration func (c *Client) UpdateRuntimeConfigurationRequest(input *UpdateRuntimeConfigurationInput) UpdateRuntimeConfigurationRequest { op := &aws.Operation{ Name: opUpdateRuntimeConfiguration, HTTPMethod: "POST", HTTPPath: "/", } if input == nil { input = &UpdateRuntimeConfigurationInput{} } req := c.newRequest(op, input, &UpdateRuntimeConfigurationOutput{}) return UpdateRuntimeConfigurationRequest{Request: req, Input: input, Copy: c.UpdateRuntimeConfigurationRequest} } // UpdateRuntimeConfigurationRequest is the request type for the // UpdateRuntimeConfiguration API operation. type UpdateRuntimeConfigurationRequest struct { *aws.Request Input *UpdateRuntimeConfigurationInput Copy func(*UpdateRuntimeConfigurationInput) UpdateRuntimeConfigurationRequest } // Send marshals and sends the UpdateRuntimeConfiguration API request. func (r UpdateRuntimeConfigurationRequest) Send(ctx context.Context) (*UpdateRuntimeConfigurationResponse, error) { r.Request.SetContext(ctx) err := r.Request.Send() if err != nil { return nil, err } resp := &UpdateRuntimeConfigurationResponse{ UpdateRuntimeConfigurationOutput: r.Request.Data.(*UpdateRuntimeConfigurationOutput), response: &aws.Response{Request: r.Request}, } return resp, nil } // UpdateRuntimeConfigurationResponse is the response type for the // UpdateRuntimeConfiguration API operation. type UpdateRuntimeConfigurationResponse struct { *UpdateRuntimeConfigurationOutput response *aws.Response } // SDKResponseMetdata returns the response metadata for the // UpdateRuntimeConfiguration request. func (r *UpdateRuntimeConfigurationResponse) SDKResponseMetdata() *aws.Response { return r.response }