// Code generated by private/model/cli/gen-api/main.go. DO NOT EDIT. package gamelift import ( "context" "github.com/aws/aws-sdk-go-v2/aws" "github.com/aws/aws-sdk-go-v2/internal/awsutil" ) type UpdateScriptInput struct { _ struct{} `type:"structure"` // A descriptive label that is associated with a script. Script names do not // need to be unique. Name *string `min:"1" type:"string"` // A unique identifier for a Realtime script to update. You can use either the // script ID or ARN value. // // ScriptId is a required field ScriptId *string `type:"string" required:"true"` // The location of the Amazon S3 bucket where a zipped file containing your // Realtime scripts is stored. The storage location must specify the Amazon // S3 bucket name, the zip file name (the "key"), and a role ARN that allows // Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must // be in the same Region where you want to create a new script. By default, // Amazon GameLift uploads the latest version of the zip file; if you have S3 // object versioning turned on, you can use the ObjectVersion parameter to specify // an earlier version. StorageLocation *S3Location `type:"structure"` // The version that is associated with a build or script. Version strings do // not need to be unique. Version *string `min:"1" type:"string"` // A data object containing your Realtime scripts and dependencies as a zip // file. The zip file can have one or multiple files. Maximum size of a zip // file is 5 MB. // // When using the AWS CLI tool to create a script, this parameter is set to // the zip file name. It must be prepended with the string "fileb://" to indicate // that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip. // // ZipFile is automatically base64 encoded/decoded by the SDK. ZipFile []byte `type:"blob"` } // String returns the string representation func (s UpdateScriptInput) String() string { return awsutil.Prettify(s) } // Validate inspects the fields of the type to determine if they are valid. func (s *UpdateScriptInput) Validate() error { invalidParams := aws.ErrInvalidParams{Context: "UpdateScriptInput"} if s.Name != nil && len(*s.Name) < 1 { invalidParams.Add(aws.NewErrParamMinLen("Name", 1)) } if s.ScriptId == nil { invalidParams.Add(aws.NewErrParamRequired("ScriptId")) } if s.Version != nil && len(*s.Version) < 1 { invalidParams.Add(aws.NewErrParamMinLen("Version", 1)) } if s.StorageLocation != nil { if err := s.StorageLocation.Validate(); err != nil { invalidParams.AddNested("StorageLocation", err.(aws.ErrInvalidParams)) } } if invalidParams.Len() > 0 { return invalidParams } return nil } type UpdateScriptOutput struct { _ struct{} `type:"structure"` // The newly created script record with a unique script ID. The new script's // storage location reflects an Amazon S3 location: (1) If the script was uploaded // from an S3 bucket under your account, the storage location reflects the information // that was provided in the CreateScript request; (2) If the script file was // uploaded from a local zip file, the storage location reflects an S3 location // controls by the Amazon GameLift service. Script *Script `type:"structure"` } // String returns the string representation func (s UpdateScriptOutput) String() string { return awsutil.Prettify(s) } const opUpdateScript = "UpdateScript" // UpdateScriptRequest returns a request value for making API operation for // Amazon GameLift. // // Updates Realtime script metadata and content. // // To update script metadata, specify the script ID and provide updated name // and/or version values. // // To update script content, provide an updated zip file by pointing to either // a local file or an Amazon S3 bucket location. You can use either method regardless // of how the original script was uploaded. Use the Version parameter to track // updates to the script. // // If the call is successful, the updated metadata is stored in the script record // and a revised script is uploaded to the Amazon GameLift service. Once the // script is updated and acquired by a fleet instance, the new version is used // for all new game sessions. // // Learn more // // Amazon GameLift Realtime Servers (https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html) // // Related operations // // * CreateScript // // * ListScripts // // * DescribeScript // // * UpdateScript // // * DeleteScript // // // Example sending a request using UpdateScriptRequest. // req := client.UpdateScriptRequest(params) // resp, err := req.Send(context.TODO()) // if err == nil { // fmt.Println(resp) // } // // Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateScript func (c *Client) UpdateScriptRequest(input *UpdateScriptInput) UpdateScriptRequest { op := &aws.Operation{ Name: opUpdateScript, HTTPMethod: "POST", HTTPPath: "/", } if input == nil { input = &UpdateScriptInput{} } req := c.newRequest(op, input, &UpdateScriptOutput{}) return UpdateScriptRequest{Request: req, Input: input, Copy: c.UpdateScriptRequest} } // UpdateScriptRequest is the request type for the // UpdateScript API operation. type UpdateScriptRequest struct { *aws.Request Input *UpdateScriptInput Copy func(*UpdateScriptInput) UpdateScriptRequest } // Send marshals and sends the UpdateScript API request. func (r UpdateScriptRequest) Send(ctx context.Context) (*UpdateScriptResponse, error) { r.Request.SetContext(ctx) err := r.Request.Send() if err != nil { return nil, err } resp := &UpdateScriptResponse{ UpdateScriptOutput: r.Request.Data.(*UpdateScriptOutput), response: &aws.Response{Request: r.Request}, } return resp, nil } // UpdateScriptResponse is the response type for the // UpdateScript API operation. type UpdateScriptResponse struct { *UpdateScriptOutput response *aws.Response } // SDKResponseMetdata returns the response metadata for the // UpdateScript request. func (r *UpdateScriptResponse) SDKResponseMetdata() *aws.Response { return r.response }