// +build windows package windowsconsole // import "github.com/moby/term/windows" import ( "os" "github.com/Azure/go-ansiterm/winterm" ) // GetHandleInfo returns file descriptor and bool indicating whether the file is a console. func GetHandleInfo(in interface{}) (uintptr, bool) { switch t := in.(type) { case *ansiReader: return t.Fd(), true case *ansiWriter: return t.Fd(), true } var inFd uintptr var isTerminal bool if file, ok := in.(*os.File); ok { inFd = file.Fd() isTerminal = IsConsole(inFd) } return inFd, isTerminal } // IsConsole returns true if the given file descriptor is a Windows Console. // The code assumes that GetConsoleMode will return an error for file descriptors that are not a console. func IsConsole(fd uintptr) bool { _, e := winterm.GetConsoleMode(fd) return e == nil }